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SevenT2 - [GameStormers]



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  24/07/2002
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Wii OwnerVIP Member
15th February, 2004 at 23:45:54 -

Hey everyone, seeing as the tutorial pack has been dead for about a year i was thinking that i should add a few more tutorials and put a new version up, got any suggestions for the tutorial pack?

 
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Buster

BLING COMMANDER

Registered
  03/06/2002
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VIP Member
16th February, 2004 at 04:14:22 -

uh I dunno... good car engine with sliding?

 

Cazra

Crazy?

Registered
  24/07/2002
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Game of the Week WinnerVIP Member
16th February, 2004 at 07:02:38 -

the essentials to a good tutorial pack:
-custom platform engine
-special effect such as falmethrowers, lightning, etc.
-enemy AIs

 
n/a

Klikmaster

Master of all things Klik

Registered
  08/07/2002
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Has Donated, Thank You!You've Been Circy'd!VIP MemberPS3 Owner
16th February, 2004 at 07:40:34 -

Definately AI
Custom Platform Movement (Wall jumps, double jumps, plus loads of other stuff)
360 degree shooting

 
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:JULI@N:



Registered
  14/07/2002
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16th February, 2004 at 16:48:18 -

yeah 360 degree something, like crosshairs that move around the player

 
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Muggus

Possibly Insane

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  31/07/2002
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  2958
16th February, 2004 at 21:18:34 -

Yeah.
I reckon some nice 360 degree stuff.
- Driving...including skiding, drifting, spin outs, gear changing, and realistic colisions.
- Action engines. Like 360 degree top view engine with shooting and AI. As well as side view.

Not easy...but they're my suggestions.

 
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renneF



Registered
  02/08/2003
Points
  672
16th February, 2004 at 21:23:33 -

Like everybody has said, 360 degree top movement
and please make it TGF compatible

 
Image

Deleted User
17th February, 2004 at 10:21:13 -

TGF... lol...

 

Mr.Mean



Registered
  22/08/2003
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  925
17th February, 2004 at 10:40:47 -

hey! it still exist poor people that cant afford mmf. (like me)

 
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Xhunterko



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  07/05/2003
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VIP MemberHas Donated, Thank You!Hasslevania 2!Pokemon Ball!
17th February, 2004 at 20:21:06 -

A top down movement between two or more frames. Example: If player leaves bottom of frame one, then reappear at top of frame two. Etc.

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

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RapidFlash

Savior of the Universe

Registered
  14/05/2002
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17th February, 2004 at 20:34:28 -

Roboboomer, you just need to get the X value of the player in the previous frame, store it in an INI or Global Value, and make the object's x value the INI value or the Global Value that you selected.
Definitely AI, and probably some sports engines.

 
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- Yelnek -



Registered
  03/05/2003
Points
  1016

VIP MemberI am an April Fool
18th February, 2004 at 23:38:22 -

I think you need..or somebody needs... to put out a Star Wars tutorial pack...

Have you ever played Knights Of The Old Republic? Cause if you cn make a tutorial around that...that would be sweet! We or the DC hasn't seen enough of the Star Wars Fan games... I would make one but Im too lazy to code and stuff.

I have TGF as well

 
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