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tyler



Registered
  04/03/2003
Points
  8
30th December, 2003 at 09:22:32 -

i haven't wrote in here for about 1 and 1/2 years. The main reason is because im having problems with my rpg/adventure game. I cannot seem to create a good engine, and after reading numerous article, i still have no idea how to put a save feature, or backpack style weapons system. I'm wondering if anyone can send me a basic outline of what i have to do, or maybe source to a game you've already made. Im a great pixel artist and its a shame i have no f ing clue about how to code this.

 
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Tiles

Possibly Insane

Registered
  06/12/2002
Points
  2339

GOTM 3TH PLACE WINNER - JANUARY 2010
31st December, 2003 at 06:36:47 -

yeah, this damn "create the whole game with one click" button is still missing

try to track the problems down to a single problem. donīt try to create the whole bunch at once.

"how can i do an AI" is not the problem.
"how can an enemie follow the player" is a problem. then have a look at the next problem with it: how can i make him follow when he is only in a lower distance of maybe 300 pixel.
how can i make him attack when he is in reach of the hero.
and so on. in this way your AI is growing ...

also "how can i make a savesystem" isnīt the problem.
the problem should named as: which object is good for storing datas externally.
which object is good to handle all datas between the frame . the answer is called array , ini, ...
the next question is then: how can i use it.

so i would suggest to create a little testapp for all this small problems.
even if it needs lots of time to figure out this all. it is worth the effort. and teaches you more than thousands of articles.

i am always creating a small testapp to play around with, when i am starting a new game...

also: an rpg is the worst choice to learn how to use any gamemaking program or language.
miles too complex for figuring out all the things. you should know most of the stuff how to do what when you are planning to create an rpg ... itīs the kingsclass

i made the major rookie mistake like most of us: my first project was someting very big: an rpg. i wonder why i never finished it

i realized that my knowledge was to small at this point ,and i cancelled this project. i started with something veery small to learn all this basic things that you meant above ...

i would suggest you to start with something like pac man. this gives you the chance to play around with several aspects without having thousands of events to control ... like your saving, the enemie AI ,etc ...

all stuff can be modified and used then in your rpg. when it works

reading is good. trying it and learning by doing is miles better

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cake



Registered
  13/12/2002
Points
  1173
31st December, 2003 at 06:56:01 -

Exactly.

 
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tyler



Registered
  04/03/2003
Points
  8
31st December, 2003 at 08:42:06 -

thanks tiles, this isn't my first game though. I've made a few platformers, but i never got around to making a action rpg cause i thought it would be so hard
i still don't know how to use an ini though, i guess i'll check the articles again.
i only have multimedia fusion 1.2, Is that a setback?

 
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Tiles

Possibly Insane

Registered
  06/12/2002
Points
  2339

GOTM 3TH PLACE WINNER - JANUARY 2010
31st December, 2003 at 09:31:03 -

err, as told: making an action rpg is really hard. i am working at mine since one year. and reaching the state of making a first demo at the moment ...

mmf 1.2 a setback ? definitely. mmf 1.5 is ways less buggy. in mmf 1.2 i was never sure if i made a coding mistake or mmf 1.2 donīt wanted to work ...

also a lot more and better features and extensions.

ini ,hmm ... not this hard to understand. but you have to be careful of the right order of the events ...

also , ini is good for a small amout of datas to store. but i think that you should use an array to store such complex stuff like all the things for an rpg ...

take a look into the clickteam knowledge base or download an example file from the clickteam forum . easier to understand when you can see a code and itīs way it works ...

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Free graphics,Free Games
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Mr Coffee



Registered
  04/09/2003
Points
  440
1st January, 2004 at 00:09:46 -

Well, MMF 1.5 has a savegame object, which is much easier to use than INI's. INI's are actually pretty easy though, I learned how to use them from reading the manual.

 
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Silveraura

God's God

Registered
  08/08/2002
Points
  6747

Game of the Week WinnerKlikCast StarAlien In Training!VIP Member360 OwnerWii OwnerSonic SpeedThe Cake is a LieComputerChristmas Tree!
I am an April Fool
1st January, 2004 at 12:10:48 -

The save object is easy, but the INI object is a little easyer to keep track of. When something go's wrong with the save object, its not easy getting things back on track. Also, the save object has some kind of limit because after saving more then 4 values or strings, the object wont load some of the oldest values saved.

 
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