The Daily Click ::. Forums ::. Klik Coding Help ::. 5 questions I wanna ask(Rail sliding like sonic does, wall climbing, swimming/water engine,jetpack engine,moving backdrops)
 

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Deleted User
29th December, 2003 at 12:51:17 -

I am making an adventure game and I need to know how to make these events above:

1. rail sliding similar to the sonic game when Sonic jumps and slides on the rail.
2. wall climbing, I know there was an example of this event but I couldn't find it.
3. underwater engine(I think you understand) the player swims...
4. jetpack engine which will go on air and is fast
5. moving backdrops eg. forward and backward and ones that go round.

If anyone please know any please respond to this post.
Thanks
Gokberk

 

Shen

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29th December, 2003 at 14:37:13 -

1. make a custom movement engine.
2. make a custom movement engine.
3. make a custom movement engine.
4. make a custom movement engine.
5. nope.

 
gone fishin'

Deleted User
29th December, 2003 at 15:16:30 -

"1. make a custom movement engine.
2. make a custom movement engine.
3. make a custom movement engine.
4. make a custom movement engine.
5. nope."

had I know how to make it would I ask it here



 

Shen

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29th December, 2003 at 16:27:47 -

I answered number 5...

 
gone fishin'

AndyUK

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29th December, 2003 at 19:02:46 -

for number 5 you dont need to use backdrops
just make a few active objects sit on top of the back ground for movement

or do you mean scrolling?

 
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Teapot

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30th December, 2003 at 01:41:12 -

as 4 da jetpack play around with my jetpack example, it would still require some custom movement knowledge to implement into a game, but is easy for begginners, made in tgf so its best to open it from there

 
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Airflow

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4th January, 2004 at 06:05:28 -

Im only responding to this because you said please.

...ughh...

So, Hows the weather.

 
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Deleted User
4th January, 2004 at 12:05:07 -

Hey thanks for replying

 

RapidFlash

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4th January, 2004 at 21:13:02 -

You will have to make a custom movement for all but five. I recommend checking out the articles section to find custom movements. Eventually you'll make your own, and you can do all those.

 
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Radix

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5th January, 2004 at 01:25:10 -

(5) would work fine as active objects if you used a custom movement.

All you have to do is move the active objects with events (rather than path movements) and apply the same movement to the player in addition to normal movement if the bottom detector is in contact. Easy.

 
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Deleted User
7th January, 2004 at 11:38:53 -

5th question I meant actives not backdrops sorry for that

 
   

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