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Metal Maiden

13th November, 2003 at 03:51:32 -

Sup people. I have an active object in my level that is like a status indicator thing.
There are two slots that are in it that I put two horizontal counters.

The Status indicator is and active object ( and is set to 45% semi-transparency, for a cool effect) and it partically overlaps the counters.

So thats all cool.

Now, When my dude moves, the counters act all gay. They sometimes dissapear, get cut in half, and..well, thats it. But I don't know what in d heck iz goin on!! I have a lot of events in the stage and have some color intense objects in there too, but even when I take em out it does that crap!

Oh yea, it only happens when I scroll.

So If anyone knows what I can do about this, pleez lemme know. Just pleez dont tell mt it's the semi transparent thingy's fault! NONONONONONONONN!!

Death in the air
Strapped in the electric chair
This can't be happening to me
Who made you God to say
"I'll take your life from you!!"


13th November, 2003 at 04:35:15 -

Try going into the properties of the counters and in Display, uncheck "Display as Background". Maybe that will do it



Possibly Insane

13th November, 2003 at 05:10:19 -

Turn antialiasing off if it's on, or get a Fastloop to redraw the frame every second.

gone fishin'



13th November, 2003 at 18:15:25 -

This is because they're displayed in the background, not because they're antialiased or you have to refresh backdrops. That would just be silly, so get in the pool, fool.


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