The Daily Click ::. Forums ::. Klik Coding Help ::. Default Movemont
 

Post Reply  Post Oekaki 
 

Posted By Message

NUB



Registered
  23/10/2003
Points
  95
13th November, 2003 at 02:12:44 -

I have heard alot of talk about thew default movements used in TGF amd MMF. All of it bad. I would like to know the disadvantages of using them.

I have always used the built in movement, instead of coding my own, and have had basically no problems with it.

So whats wrong with it?

 
n/a

Shen

Possibly Insane

Registered
  14/05/2002
Points
  3497
13th November, 2003 at 05:12:41 -

I'll use platform cos if time constraints:

You can't double jump, fly, or anything.
Can't swim.
It has clipping bugs.
It zooms backwards when you turn.
The ladder movement is buggy.
It can't fire correvtly by itself.

etc.

 
gone fishin'

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14564

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
13th November, 2003 at 07:27:48 -

there isnt much room for custimization.

but the biggest problem is that with every collision the speed is set to 0 even when in mid air

another little niggle is that if the character headbuts the bottom of an obstacle and jump is held they will stick.

 
.

Mr Coffee



Registered
  04/09/2003
Points
  440
13th November, 2003 at 10:12:47 -

MMF has a very useful platform movement extension that has none of those bugs. So you may want to try that.

 
99 percent chance that the above post is 100 percent correct.

Klikmaster

Master of all things Klik

Registered
  08/07/2002
Points
  2599

Has Donated, Thank You!You've Been Circy'd!VIP MemberPS3 Owner
13th November, 2003 at 13:11:39 -

If your monkey guy falls off an edge, he can survive by his tail overlapping the side

 
n/a

Shen

Possibly Insane

Registered
  14/05/2002
Points
  3497
13th November, 2003 at 13:37:34 -

Yeah, it's funny when he has a big nose too

 
gone fishin'

Joe.H

Evil Faker

Registered
  19/08/2002
Points
  3305
13th November, 2003 at 15:51:35 -

thats why you should make it do the movement to another object with no wierd edges, and set the guy to the position of the object

 
My signature is never too big!!!

Assault Andy

Administrator
I make other people create vaporware

Registered
  29/07/2002
Points
  5686

Game of the Week WinnerVIP Member360 OwnerGOTM JUNE - 2009 - WINNER!GOTM FEB - 2010 - WINNER!	I donated an open source project
15th November, 2003 at 01:41:07 -

Joe - It's still gay.

When you jump next to a wall, even when you can jump higher than it. You can't move while you are in the air. And Damn straight - No customization.

-Andy

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

RapidFlash

Savior of the Universe

Registered
  14/05/2002
Points
  2712
15th November, 2003 at 20:34:35 -

Also you can wall jump if you don't take the proper precautions... and having detectors will still screw up with ladders. Just use the new extension or make one of your own (preferably with FastLoop... timer-based movements are not good).

 
http://www.klik-me.com
   

Post Reply



 



Advertisement

Worth A Click