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yuyu



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26th October, 2003 at 04:32:38 -

I've been on DC for a while now and I havn't really seen any truly freeform games. I've heard dozens of people shout out about their new GTA clones but I've never seen a decent one in the downloads section.
Surely it wouldn't be too hard to make a 2d elite style space game or something simple like that which gives the player complete freedom within a virtual world with GF or MMF.
Here on DC i see loads of people try to make huge RPG's with loads of interaction and weapons and stuff but no one seems to have realised that it would be much easier to make a game where you simply roam around and make money by stealing, trading and killing.

 
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ChrisB

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26th October, 2003 at 05:47:58 -

"My game has no particular clone. The only games you could possibly referance are Street Fighter and Little Fighter 2. But my characters, levels and character design is far from theirs. So I'd say my game is pretty freeform."

I think you miseed the point of freeform. Something like Elite (as was mentioned) where you can do whatever you like in the galaxy, as long as you don't crash into planets or get destroyed by pirates/the police. I'm sure it's possible, but it would require a lot of skill and time so that the player could keep on going forever.

 
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Knudde (Shab)

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Crazy?

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26th October, 2003 at 11:21:05 -

damn Chris, wasn't elite before your time? You made me feel old

 
Craps, I'm an old man!

Pete Nattress

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26th October, 2003 at 11:31:24 -

chris was using computers when he was in the womb.

which reminds me of a blackadder quote:

"Which Pitt would that be? Pitt the infant? Pitt the embryo? Pitt the glint in the milkman's eye?"



 
www.thenatflap.co.uk

ChrisB

Crazy?

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26th October, 2003 at 12:14:36 -

Haha, close, it was a bit hard to type LOAD "GREAT GIANA SISTERS",8 when you didn't have any proper hands so I had to wait a few years ;P

 
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Knudde (Shab)

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Crazy?

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26th October, 2003 at 12:48:10 -

that what the stubs are for

 
Craps, I'm an old man!

MattB



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26th October, 2003 at 14:54:29 -

i tried to make an escape velocity clone once, except it was set in a post-apocalyptic world where just about everything is covered in water and you had a boat instead of a spaceship, kinda like that waterworld movie. but the ai was way too hard to make. i used to have it on my old mac performa... then my dad erased my HD. I started it when I was around 9... So I could probably finish it in a few years if I tried it now. But I'm really into old-school platformers right now. So I gotta get that out of my system.

 
"The light which puts out our eyes is darkness to us."
-Henry David Thoreau

Assault Andy

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27th October, 2003 at 01:37:19 -

Tried, Try, Almost, Half-made. These are all the words you hear about clones that were 'supposed' to be better than the real games (Or a near direct clone).

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

Deleted User
27th October, 2003 at 08:26:15 -

www.geocities.com/frankist2003/NLA.zip

For the ultimate stocks-freeform game!

 

ChrisB

Crazy?

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27th October, 2003 at 20:05:14 -

You lied, it only has 1000 levels

 
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Assault Andy

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I make other people create vaporware

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Game of the Week WinnerVIP Member360 OwnerGOTM JUNE - 2009 - WINNER!GOTM FEB - 2010 - WINNER!	I donated an open source project
28th October, 2003 at 03:18:55 -

That National Liberal game was real weird.

Yuyu - This post wouldn't be inspired by a certain game that is in production would it?


 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

yuyu



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28th October, 2003 at 04:18:08 -

Nah!
wish i had the time though!

 
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AndyUK

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28th October, 2003 at 07:07:09 -

it would be really tough finding all the bugs in a freeform game.
i could probably make one with time but i don't want to.

 
.

Weston L



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  16/12/2002
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28th October, 2003 at 16:03:38 -

I wonder if you could have a game randomly generate areas and characters as you keep walking.

I might try that some day. It is definetly not going to be a clone though. I always do either original work or a remake of a classic.

 
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Muggus

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28th October, 2003 at 19:12:12 -

I discussed a bit of this here
http://www.create-games.com/forum_post.asp?id=51227

But i mean, in regards to that game I made, it was only a small sample. What you want eventually if a bigger map. I mean 3200x3200 isn't a small map, but i've made games with 32000x32000 sized levels, 100 times the size! But working with such large maps means adding equal detail, and believe me, it takes alot of time to do the maps.

I think the best thing to do before you think before thinking big is establish engines.
Take a GTA clone. Wouldn't be half as fun without other cars driving along, so make an engine that allows cars to drive easily around the roads. Then maybe add a few pedestrians that do similar kinds of things.
Then you might want a movement engine for your cars. So you make that. And maybe add some cops...yeah...make a bit of AI for them.
And lets not forget some nice big guns, 'plosions and general special effects. As well as some cool little things...ie shops, npc kinda people, money system, basis of missions...

...after you've done that, you can start to make your world larger and LARGER. Keep it simple to start off with, but once you've got the coding behind it, its up to you do design level(s) around it.

Doesn't sound too hard in theory eh!

Image Edited by the Author.

 
MUGGUS
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