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knowzy



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6th October, 2003 at 09:47:34 -

Hi

I have a problem with traces of an object that has been destroyed

new condition bject missile colliding with the (hit object) and destroyed and 1

is added to value a of (hit object) tranparency+1 (hit object)

new condition :value a 100 destroy object

 
cxxx

Shen

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6th October, 2003 at 15:35:31 -

What product/build are you using?

 
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Radix

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7th October, 2003 at 00:39:27 -

Well, I get this problem when a transparent or [Always bring to front] object is nearby another object that is being pasted into the background in MMF.

In TGF, this sometimes happens with active objects near a scrolling edge, if they overlap an object that does not follow playfield.

I don't know what causes either of these. I'd say try changing the transparancy in another event, not at the same time you're destroying something.

 
n/a

Assault Andy

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7th October, 2003 at 03:24:56 -

Seems to be a big bug in MMF huh? The prob is to do with transparency. Instead of "alt a = 100" try "trans = 100"

-Andy

 
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AndyUK

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7th October, 2003 at 07:24:53 -

it happens in most of my games when destroying objects. I don't think there is a way to stop it happening in my case.

 
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knowzy



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7th October, 2003 at 08:08:38 -

Hey guys i sorted it out

My object had only one image (no animations)

i just changed the animation to loop (even though there is none)

and now it works

 
cxxx

Jimmy Brzezicki



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14th October, 2003 at 09:29:05 -

I've had similar problems. Try moving the object off screen before it is destroyed, it's messy but it's worked for me.

 
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Tiles

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15th October, 2003 at 09:30:38 -

hmmm,this fragments can also happen when "destroy object if too far from frame" and "inactivate if object is too far from window" is activated in the objects properties/scrolling ...
unfortunately it is ticked by default.

i had this fragement thing before ,turned those two things off,and everything is working now

 
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The Chris Street

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15th October, 2003 at 10:47:14 -

Just dont make the objects transparant at all.

 
n/a

NUB



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30th October, 2003 at 11:46:30 -

I have the same prob, but its not when destryong objects, Instead of destroying the baddie in one of my games, I set his position to a dif place. But fragments of the object still remain, I've tried everything to get round this problem, but nothing helps. In the end I just had to accept it.

 
n/a

Radix

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30th October, 2003 at 18:24:48 -

Does it overlap an object using a transition to dissapear, or an object stamoing itself into the background?

 
n/a
   

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