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renneF



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  02/08/2003
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26th September, 2003 at 11:39:00 -

Hello everyone, I decided to make a custom platfrom movement before I actually started making a proper game. But my custom movement is a bit dodgy at the moment.. Anyone got any advice? download it at: http://www.geocities.com/fennersgames/basiccpm.zip (save target as)
btw as soon as I figure it out, I'm going to add wall jumping

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Pete Nattress

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  23/09/2002
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26th September, 2003 at 12:51:29 -

pretty cool! i don't like how you bounce off walls, i think you should just stop; that seems to be the cause of most the glitches.

 
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David Newton (DavidN)

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  27/10/2002
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26th September, 2003 at 17:35:39 -

Hehe, that's the best topic title I've ever seen!

 
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renneF



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  02/08/2003
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27th September, 2003 at 12:40:23 -

lol

 
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renneF



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  02/08/2003
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3rd October, 2003 at 07:37:22 -

heres a new (slightly) better one!.. www.geocities.com/fennersgames/games

 
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Mutantleg



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  15/05/2002
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  244
3rd October, 2003 at 16:55:41 -

for the gravity/jumping i suggest
to instead of subracting 1 from B value when you subtract the B.val. from the Ypos of the 'rolly' object make a new event like
every 00"-04
+alterable C value of 'rolly' = 1
--> subtract 1 from value B

Btw you may look at the events of this platform engine
http://freehost13.websamba.com/mutantleg/pengtoni.zip
it may help you (a bit)

 
n/a

AndyUK

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  01/08/2002
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3rd October, 2003 at 19:29:26 -

i just deleted the collision bounce group and it worked better
why have it i didnt see any reason for it

and the character does sink into the ground varing amounts when it lands.

good stuff though

 
.

istvan



Registered
  03/07/2003
Points
  1540
3rd October, 2003 at 21:36:17 -

im gonna try and incorporate some of your custom movement into one of my games, MutantleGsoft (H.E.S.). dont worry i wont forget to give credit.

 
'oh yeah? he's thrown a kettle over a pub, what have you done?'

renneF



Registered
  02/08/2003
Points
  672
5th October, 2003 at 16:28:04 -

thanks for the comments everyone, can anyone tell me how to stop the sinking into the ground problem? I know you have to use fastloop, but could someone explain it to me? thanks

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renneF



Registered
  02/08/2003
Points
  672
6th October, 2003 at 15:36:22 -

Nice engine MutantleG soft!

 
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