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Nick of All Trades

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31st July, 2003 at 04:19:31 -

http://w1.922.telia.com/~u92204153/walkprov.gam

Our next game, Asia Travel 2, is going to be as good as possible. Therefor, we want you to point out the best walking animation. Please help us.
Thank you for your time, and please continue visit joNickArts website: http://www.jonickart.tk/

P.S: The yellow dot is not going to be included in the actuall game

 
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Assault Andy

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I make other people create vaporware

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Game of the Week WinnerVIP Member360 OwnerGOTM JUNE - 2009 - WINNER!GOTM FEB - 2010 - WINNER!	I donated an open source project
31st July, 2003 at 05:52:35 -

It would be better if they where displayed as animated pictures on a link, because now we can:

1. Steal them.
2. Have to open them in MMF/TGF and MMF takes a long time to start up.

Now let's talk sprites. The first one looks ok, maybe the animation needs slowing down. But for the 2nd one, he just looks like he has some sort of deformality. The people need to swing their arms and move their legs forward not just up and down.

-Andy

 
Creator of Faerie Solitaire:
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Also creator of ZDay20 and Dungeon Dash.
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http://twitter.com/JigxorAndy

Nick of All Trades

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31st July, 2003 at 07:06:22 -

Hehe,
1. How many open sources haven't been submit here on DC? Besides, is it really such good graphic that someone would STEAL it?
2. No comments.
3. Wich one is the first sprite? We haven't put a yellow dott on one of them for nothing

 
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Isaac



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  30/05/2002
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31st July, 2003 at 10:28:28 -

I'm afraid it looks like they are tap-dancing-or walking in zombie-fashion.
Bipedal motion is not an easy thing for any of us to get the feel for. Take some stick figure drawings and plot out how someone moves, then try to animate around those pics.
It is hard to tell which is the better animation, but keep trying at it.

 
Mayhaps.

Kramy



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  08/06/2002
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31st July, 2003 at 11:44:25 -

I drew a stickman. Then I drew some blocks. Then I animated the stickman. Then I made ladders, and a custom movement engine, with monsters and traps. Now stickman Quest has 6 levels, and I never finished the rest.

The boss I drew(giant slime beast) looks pretty cool though...

 
Kramy

Kramy



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31st July, 2003 at 11:49:29 -

I just realized I didn't describe how this relates to your post...

Ok, what you have to do is draw(on paper) what you want your char to look like. Draw him with in 2 phases, left leg in front, right in back, and right leg in front, left in back. Now, pick a direction(90║angle or 180║ angle(pick 90║ for your current char)) and redraw him. Now work on getting the leg in back IN BACK on both chars. After you create a realistic stationary "walk" focus on the "frames" inbetween..on paper start drawing every "phase" of the walk, consisting of atleast 5 frames. Once it looks pretty good, try to mimick that on your comp, using black lines. Once your "stickman" looks like he's walking, add all the features(legs, filled in and coloured, etc.).

Hope this helps.

 
Kramy

Kirby Smith

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VIP Member360 OwnerWii OwnerThe Cake is a Lie
31st July, 2003 at 11:50:37 -

Quite frankly, both sprites look like ass, but the one w/o the yellow dot looks a little better.

 
XBL Gamertag: Rampant Mjolnir

Nick of All Trades

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Game of the Week Winner
31st July, 2003 at 16:32:36 -

Isaac: Already done. Why do you think we posted this?
Kramy: Thanks, have you any tips where you DON'T need to think on when you do the bases? We maybe can try this one an other time.
Kirby: We don't appreciate that kind of words, thank you.

Conclusion:
We will use the animation with the yellow dot (we will of course remove the dot)

Thank you for your time, and please continue visit joNicArts Website: http://www.jonickart.tk/

 
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Alex Scobell



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  22/07/2002
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1st August, 2003 at 06:07:09 -

Mkae there arms move other wise they will look really retarted.

 
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