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Igor23



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31st August, 2014 at 31/08/2014 02:19:31 -

Hello I was just wondering why should Clickteam Fusion 2.5 free edition over Multimedia fusion 2?

 
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Jenswa

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31st August, 2014 at 31/08/2014 13:41:49 -

Well Clickteam tells the benefits on their site:
http://www.clickteam.com/clickteam-fusion-2-5-free-edition

It's probably some sort of limited version to try before you buy the real thing.

The release announcement tells so:
http://www.clickteam.com/clickteam-fusion-2-5-free-edition-released.html

This version probably is there to compete with other game creation tools.


 
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markno2



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31st August, 2014 at 31/08/2014 15:37:54 -

The free edition is limited to 30 active objects. Calling it a "free edition" is a mockery of the people who downloaded it and any potential new users will be insulted rather than impressed by this.

 
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Hagar

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You've Been Circy'd!Teddy Bear
31st August, 2014 at 31/08/2014 15:48:37 -

Oh wow, I guess CT feels the need to follow the Construct 2 model. I remember construct 2 being limited in its free mode, but how escapes me.

Is that 30 different actives or 30 actives total in the frame? That would make a huge difference as to how useful it really is.

Edited by an Administrator

 
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Hayo

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31st August, 2014 at 31/08/2014 15:53:22 -

Free Construct 2 is limited by 4 layers per frame or so.

 
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Hagar

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You've Been Circy'd!Teddy Bear
31st August, 2014 at 31/08/2014 16:16:44 -

Ah . I brought it when it was on sale (30 ish I think) and I purchased Fusion 2.5 (the 25 ish upgrade) immediately after. Not used either yet

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markno2



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1st September, 2014 at 01/09/2014 02:38:44 -

It's limited to 30 different "objects" per frame. I uninstalled MMF2 to install it because they didn't mention anywhere the number of objects was limited. I also expected it to have integrated touch controls, but it doesn't.

 
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Piqutchi



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1st September, 2014 at 01/09/2014 16:11:56 -

I could see downloading Fusion 2.5 Free if you needed to create an HTML5 project, yet couldn't afford the Exporter right away. With the limitations, however, that's pretty much the only reason to do so.

 
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UrbanMonk

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1st September, 2014 at 01/09/2014 18:16:08 -

Well at least it isn't as bad as the limitation Klik & Play had in it's demo.

You could only use the step-through editor, and the event editor was locked. I still used that thing for months back in 96 though. Also you couldn't save anything, so I'd leave the program running to show my friends my game.

Edited by UrbanMonk

 
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Jenswa

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1st September, 2014 at 01/09/2014 20:09:32 -

Off-topic:
That step-through editor was very funny to use, waiting endlessly until that one collision happened that you wanted to have. I took a while before I figured out there was an event editor, that made clicking much easier.

Back on track:
30 objects isn't much, guess you would use some kind of active/background trick to work around that limitation, and also the lack of touch controls (if I read that correctly) isn't a very great help with your html5 game (thinking: mobile/tablet games, which probably is the target audience).


 
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Yai7

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28th September, 2014 at 28/09/2014 11:11:08 -

No. I'd better use MMF 2.0
Don't ask me why. DC point!

 
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nim



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28th September, 2014 at 28/09/2014 16:17:16 -

hahahaha

 
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