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tetsuya_shino



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  12/08/2004
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9th June, 2014 at 09/06/2014 02:31:32 -

Greetings. I set the rez of my game to make everything in my game appear twice as big at runtime. That way it is much easier to see all the pixel animations since they appear twice as big as they really are. This works perfectly.

However, when trying to import normal artwork, I am running into a problem. My screen size is 320x240, much too small for the artwork I had commissioned. And trying to make the drawing smaller before importing works, but it looks pixelated.

So I thought if I could put all the line art on a different frame with a normal rez that would fix that problem. Is there a way to do that in mmf2?

Edit: Sorry, nevermind, I just had to click one box.

Edited by tetsuya_shino

 
n/a

-Liam-

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Wii OwnerIt's-a me, Mario!Hero of TimeStrawberry
10th June, 2014 at 10/06/2014 09:34:13 -

How did you do this?

I'm running my game at 568x320, then double it to 1136x640 stretching the pixel art, and want to have frames twice the size of that to display comic strip art, that are enlarged to 1136x640 that will fit into that space.

Or was your problem slightly different?

Edited by -Liam-

 
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tetsuya_shino



Registered
  12/08/2004
Points
  491
12th June, 2014 at 12/06/2014 00:33:41 -

Yes, I got that part working perfectly early on. The problem is that when I displayed picture files they were also twice as big. But I fixed the issue by putting the picture on it's own frame and clearing a box I hadn't noticed before.

 
n/a

-Liam-

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Wii OwnerIt's-a me, Mario!Hero of TimeStrawberry
15th June, 2014 at 15/06/2014 10:45:45 -

What one box did you have to click? I'm still struggling.

Edit: "Resize to screensize at start" was the one. Hooray!

Edited by -Liam-

 
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