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NEO117



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  07/12/2013 06:58:15
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9th December, 2013 at 09/12/2013 01:49:56 -

I'm making a platformer using the "Platform movement object" extension. All seems to be coming along nicely but I can't for the life of me make 'Good' moving platforms. When they go up, it's all good but when they go down the character doesn't quite stick to the platform and you can't perform a double jump.

What would you consider the best way to make moving platforms?

Also, in an unrelated question. Is it ok to post adfly-esque links for download here or a donation link on the sig? I'm looking to upgrade my MMF2 to CF2 dev edition and while I do have a job, I don't get paid in $ or €.

Either way. You can check out my little pre-pre-alpha here.

http://j.gs/658549/ascii




 
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Jake G



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  06/03/2010
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10th December, 2013 at 10/12/2013 16:09:33 -

In very general terms, when the player is in a state where he/she is standing on top of a moving platform, also apply any movement code on that platform to the character!

For example, if the player is standing on top of a platform which is moving 2 pixels at a time downwards, also position the character 2 pixels downwards at a time whilst in this state

Does that make any sense?



 
Visit www.voltic.com.au - you probably won't regret it!

~Gradually getting less bad at making games~

NEO117



Registered
  07/12/2013 06:58:15
Points
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12th December, 2013 at 12/12/2013 21:38:12 -


Originally Posted by Jake G
In very general terms, when the player is in a state where he/she is standing on top of a moving platform, also apply any movement code on that platform to the character!

For example, if the player is standing on top of a platform which is moving 2 pixels at a time downwards, also position the character 2 pixels downwards at a time whilst in this state

Does that make any sense?




Actually... Yes it does! Thanks a lot mate!

 
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Jake G



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  06/03/2010
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20th December, 2013 at 20/12/2013 14:30:43 -

You're welcome!

 
Visit www.voltic.com.au - you probably won't regret it!

~Gradually getting less bad at making games~

s-m-r

Slow-Motion Riot

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  04/06/2006
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  1078

Candle
20th December, 2013 at 20/12/2013 15:23:39 -

I'm back into an old project of mine that uses vertically-moving platforms. I assume that the "bouncing" issue the player is experiencing can be solved the same way, but just adjusting the Y axis instead of X.

I'll have to keep this in mind...

 
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Jake G



Registered
  06/03/2010
Points
  782

Wii OwnerVIP Member
21st December, 2013 at 21/12/2013 15:43:10 -

In theory, yes!

 
Visit www.voltic.com.au - you probably won't regret it!

~Gradually getting less bad at making games~
   

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