The Daily Click ::. Forums ::. Klik Coding Help ::. Anyone else have a problem with the runtime hanging on quit?
 

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Rick Shaw



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  30/04/2008
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  158
22nd February, 2013 at 22/02/2013 02:58:02 -

So, I run my game and everything looks fine. I quit my game and I'm dropped back in to MMF2- but instead of the run project (f9) button in my toolbar, I see the black "stop" square which means MMF2 thinks the game is still running, like I alt-tabbed out or something.

Clicking the stop button causes MMF2 to hang (presumably because it can't stop and already-stopped program) and while it thinks it's "running" I can't do much else to the code or game. This has really messed up my work flow and I have to force quit MMF everytime I try to run the game.

Anyone else have this problem?

 
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Piqutchi



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  24/12/2012 15:51:13
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22nd February, 2013 at 22/02/2013 04:35:52 -

I think something like that happened to me once, but other than that I've had no problems of the sort.

 
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UrbanMonk

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  07/07/2008
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22nd February, 2013 at 22/02/2013 16:51:26 -

I've had that problem before but only because I ran an infinite loop or similar.

Do you have the latest version of MMF?

 
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Rick Shaw



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  30/04/2008
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  158
22nd February, 2013 at 22/02/2013 22:49:28 -

Yep, I'm running 256.34 of MMF2 developer. I don't think it's an infinite loop / code issue because this project used to work fine... Plus it's successfully making it all the way to the "end application" event.

Edited by Rick Shaw

 
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Rick Shaw



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  30/04/2008
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  158
22nd February, 2013 at 22/02/2013 23:02:29 -

I have it narrowed down to the Direct X display mode. If I disable it, it quits fine. If I enable it, it hangs on quit.

 
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Rick Shaw



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  30/04/2008
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  158
22nd February, 2013 at 22/02/2013 23:29:51 -

I have narrowed my issue down further:

In the past, the advice was to force direct draw mode without vram by using /ddraw /novr command line options. I removed these and tried the other modes:

standard display: significant slowdown, otherwise displays and works fine, doesn't hang on quit.
directx : works as expected, hangs on quit
directx + vram: slows to a crawl, ~5 FPS. otherwise displays and works fine, hangs on quit.
Direct3d 8: doesn't display subapplication (game breaking), breaks "subtract" visual effect on critical object. doesn't hang on quit.
Direct3d 9: doesn't display subapplication (game breaking), breaks "subtract" visual effect on critical object. doesn't hang on quit. runs fast (very nice.)

I guess this is one for the devs. I'm posting over on the clickteam forums about it.

 
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joelr_2000



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  22/02/2004
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  687
26th February, 2013 at 26/02/2013 06:07:43 -

Had the issue, then upgraded to the latest mmf2, and no longer received the issue.

 
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Rick Shaw



Registered
  30/04/2008
Points
  158
27th February, 2013 at 27/02/2013 04:15:54 -

This problem appeared after the last update...

In any case, I resolved it by moving to Direct3D 9. I didn't make the switch earlier because it broke many parts of my game the last time I tried it (hence why I was still using Direct X), but by now they've apparently ironed out the bugs.

 
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