The Daily Click ::. Forums ::. General Chat ::. Marketing your iOS game!
 

Post Reply  Post Oekaki 
 

Posted By Message

Jake G



Registered
  06/03/2010
Points
  782

Wii OwnerVIP Member
26th January, 2013 at 26/01/2013 11:09:11 -

Hey TDC-ers!

I'm planning on going commercial (le gasp!) for my next release on the App Store I plan on releasing my game for 99c.

Has anyone gone through this process before? If so, what did you do (if anything) to market your app/ game? I haven't bothered researching this yet (I know I am lazy but I will get round to it) so I thought I'd post here first... because I love you all (naww) (brackets).

Any advice would be much appreciated!

THANKYOU FOR YOUR TIME Y'ALL

Love Jake. <3

 
Visit www.voltic.com.au - you probably won't regret it!

~Gradually getting less bad at making games~

-Liam-

Cake Addict

Registered
  06/12/2008
Points
  531

Wii OwnerIt's-a me, Mario!Hero of TimeStrawberry
26th January, 2013 at 26/01/2013 12:19:24 -

There are some sites you can pay to get your game reviewed. This can range from $100 to $1000. I strongly advise that you DO NOT go with this method. I've seen people say that they've done this and had zero increase in sales.

The best way would be to contact smaller game reviewers on Youtube and give them a free code to download the game if they're interested. Submit the game to as many sites as you can, post about it on indie forums, but don't spam too much or it'll annoy people.

 
Image

Tell 'em Babs is 'ere...

Jake G



Registered
  06/03/2010
Points
  782

Wii OwnerVIP Member
31st January, 2013 at 31/01/2013 03:58:00 -

Cool thanks man

I will take your advice on board closer to release

 
Visit www.voltic.com.au - you probably won't regret it!

~Gradually getting less bad at making games~

-Liam-

Cake Addict

Registered
  06/12/2008
Points
  531

Wii OwnerIt's-a me, Mario!Hero of TimeStrawberry
31st January, 2013 at 31/01/2013 11:31:50 -

Of course it's a great idea to promote your game throughout it's development, but I've not got too many ideas on how best to do that... A lot of people seem to be successful with it. I'm sure there are people here on TDC who can enlighten us more about this..? Anyone?

 
Image

Tell 'em Babs is 'ere...

Daniel Eddy



Registered
  02/10/2012 09:01:17
Points
  103
5th February, 2013 at 05/02/2013 04:18:48 -

Hey Jake
As recommended YouTube is a great way to get exposure by smaller reviewers what I would like to add to that is to find a few popular figures what I mean by that is personality on youtube or twitter that can tweet about your IOS game. They don't have to be mega popular online personalities but try to find ones with a few thousand subscribers/ followers it will help you allot if you can fine channels/ personalities that are game related or post game play vids are a good place to also check out.

A way to do this is quiet simple just youtube for either reviewers or youtube personalities that post game play videos. I hope this helps!

Goodluck with your IOS game!

Daniel Eddy

 
Daniel Eddy

Marketer, Composer and Sound Designer for Games

Lasting Light Sounds

http://www.lastinglightsounds.com/

Yai7

Peace & Love

Registered
  28/01/2002
Points
  1001

12th February, 2013 at 12/02/2013 08:17:35 -

The whole world is in debt and the whole money thing is an illusion that was generated by the government's super-computers... Why bother to chase after illusive money that isn't really your's?

 
(=

Callebo

Possibly Insane

Registered
  10/08/2008
Points
  3988

VIP MemberPS3 OwnerGOTM AUGUST - 2009 - 3RD PLACE!GOTM OCTOBER- 2009 - 2ND PLACE
17th February, 2013 at 17/02/2013 22:37:24 -

I released a game on app store for 99c, but it was just most for fun. All I did was tell friends about it and hopefully they would tell their friends and so on.
About 50 people bought it. Didn't really expect anything, but gives you an idea of where you might land. App store is swamped, and it's next to impossible to get a good marketing spot on there.
Also, the day I made it free, over 300 people installed it. So you know, going the free route will def give you more downloads. Perhaps get in-game purchases or commercials if you try to make revenue?

 
...Atleast thats what Batman told me!

UrbanMonk

BRING BACK MITCH

Registered
  07/07/2008
Points
  50152

Has Donated, Thank You!Little Pirate!ARGH SignKliktober Special Award TagPicture Me This Round 33 Winner!The Outlaw!VIP MemberHasslevania 2!I am an April FoolKitty
Picture Me This Round 32 Winner!Picture Me This Round 42 Winner!Picture Me This Round 44 Winner!Picture Me This Round 53 Winner!
17th February, 2013 at 17/02/2013 23:37:06 -

Yes it's difficult. Really the only hope for most devs is to have your app featured by Apple, or like you said go free and have IAPs.

Even really good apps are hardly noticed unless you have some sort of fan base to begin with. I find apps that have been building up hype on various forums seem to do well.

Pretty much if you aren't doing well out the gate then you prolly don't have a chance in the long run.

 
n/a

Jake G



Registered
  06/03/2010
Points
  782

Wii OwnerVIP Member
21st February, 2013 at 21/02/2013 03:07:04 -

Thanks for your replies everyone!

 
Visit www.voltic.com.au - you probably won't regret it!

~Gradually getting less bad at making games~
   

Post Reply



 



Advertisement

Worth A Click