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BobFromPikeCreek



Registered
  25/08/2002
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  288
25th May, 2003 at 13:03:29 -

This may sound confusing, but I think it'll make enough sense to be able to help me.

Anyways, in my game I have these doors that get destroyed when you find the key. Anyways, I made it so:
[NEGATE](Right Tester is overlapping Group.Doors)= Add +3 to X of Character

There is more involved in that even, but none of it is involved with this. Anyways, I set all the doors (there's 3 kinds, Yellow, Blue, Red) to Group.Doors, but the player only stops when he colides with the Yellow Door. None of the others. They are all in the Group.Doors, but only yellow responds to the event. How can I remedy this?

 
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BobFromPikeCreek



Registered
  25/08/2002
Points
  288
25th May, 2003 at 13:46:42 -

Heeeelp!

 
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Klikmaster

Master of all things Klik

Registered
  08/07/2002
Points
  2599

Has Donated, Thank You!You've Been Circy'd!VIP MemberPS3 Owner
25th May, 2003 at 14:00:38 -

hmm... very good question. The only answers i can think of are:
1. They are not all grouped.
2. The yellow door is the only one behind the detector.
3. Try ungrouping, then group again.

If u cant solve this. Dont use groups, just use a line of code 4 each door. 3 doors isnt a problem is it?

 
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BobFromPikeCreek



Registered
  25/08/2002
Points
  288
25th May, 2003 at 14:20:55 -

Yeah, I did a line for each door. It works now, it's just messy looking. Oh well.

 
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ShadowCaster

Possibly Insane

Registered
  02/01/2002
Points
  2203
26th May, 2003 at 06:13:32 -

Do not bump posts.

 
"Now I guess we're... 'Path-E-Tech Management'" -Dilbert
   

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