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lembi2001



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14th May, 2012 at 14/05/2012 12:10:43 -

I am making a quick puzzle game and need to add some gravity to a few objects. I can best describe this using a diagram.

X's are objects
O's are blank space and can be ignored
W's are the Wall tiles

OOOOOXXW
OOOOXXXW
OOOXXXXW
OOXXXXXW
XXXXXXXW
XXXXXXXW
XXXXXXXW
WWWWWWWW

Ok, so what i need to do is apply some gravity to the X's taking into account the stacking and also the interaction with the wall tiles.

I know it's really easy but i have been staring at this code for hours now and my eyes are melting and my brain has switched off!!

Please can anyone help a senile man??

 
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nivram



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14th May, 2012 at 14/05/2012 15:46:25 -

If all your objects will have the same code, put them into a qualifier. That way you only have to do the code once for the gravity.

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UrbanMonk

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15th May, 2012 at 15/05/2012 21:12:48 -

If the game is grid based then you could perform distance checks, and have the amount each object has to move stored in a alterable variable.

That's how I did it with my game Smart Klik:
http://jsoftgames.com/arcade.php?subaction=showfull&id=1245730619&archive=&start_from=&ucat=5&

 
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s-m-r

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15th May, 2012 at 15/05/2012 22:00:06 -

If you had the issue of KlikZine that featured Kisguri's 'bejeweled' engine, you'd have no problem with this. I'm fiarly sure it's the October August '09 issue.

http://www.clickteam.com/website/usa/klikdisc

Edited by s-m-r

 
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