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infinitum3d



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  03/03/2012 22:18:24
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30th March, 2012 at 30/03/2012 22:54:25 -

I'm using the atan2 360 degree rotation for my Player. When he throws out a YoYo (don't ask LOL), I want the rotation to NOT work, until the YoYo recoils back to the player.

I have it set so that when the player throws out the YoYo, Flag 1 is turned ON. When the YoYo recoils back to the player's hand, Flag 1 is turned OFF.

I tried using
Always (AND) Player internal Flag 1 is ON
-Player look at (0,0) from YoYo

But that doesn't work.

Any tips?

Thanks!

 
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infinitum3d



Registered
  03/03/2012 22:18:24
Points
  66
30th March, 2012 at 30/03/2012 23:12:12 -

I'm a doofus. I forgot to remove the atan lines from my ALWAYS event. Duh.

So now it works.

Always
(AND) Player Internal Flag 1 is OFF
..Player Set Angle to atan2 etc, etc...

(and next event)
User Left Click
(AND) Player Internal Flag 1 is OFF
..Player Set Internal Flag 1 to ON



Edited by infinitum3d

 
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infinitum3d



Registered
  03/03/2012 22:18:24
Points
  66
31st March, 2012 at 31/03/2012 01:04:15 -

New question;

Is there an easy way to limit the player to Angles > 270
AND
< 90 ?

90 is straight up, 0 is due right, 270 is straight down. I don't want the player to be able to face left.

I tried setting an ALWAYS (AND) but there isn't a Player Angle in the Event trigger???

Thanks!


Edited by infinitum3d

 
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infinitum3d



Registered
  03/03/2012 22:18:24
Points
  66
2nd April, 2012 at 02/04/2012 14:34:16 -

I found a solution here: http://www.mattesch.info/click/look.mfa

Thanks!

 
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s-m-r

Slow-Motion Riot

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  04/06/2006
Points
  1078

Candle
2nd April, 2012 at 02/04/2012 17:24:03 -

Sounds like you had a productive weekend. Congrats!

 
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Silveraura

God's God

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  08/08/2002
Points
  6747

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2nd April, 2012 at 02/04/2012 23:20:58 -

I lol'd.

 
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