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Greasy



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  15/02/2005
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  322
27th December, 2011 at 01:25:50 -

Is it recommended to stay away from making too many active objects? I am trying to make a day to night animation system with moving shadows and the like, is using active objects the only way? I wish there was some extension that allowed me to use some formulas to automatically draw shadows on objects instead of me having to make them.

 
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Neil Butcher



Registered
  06/06/2010
Points
  133
27th December, 2011 at 02:11:21 -

You should definitely use as few actives as possible. You can achieve something similar using an effect like this example by Andos:
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=194709
But other than that, or some other complex HWA shader effects, I don't know of a feasible way to accomplish dynamic shadows.

 
_____________________________________
UWC - http://www.ultimateworldcreator.x10.mx
MMF2 Examples - http://www.neilbutcher.ultimateworldcreator.x10.mx/examples_01.html

Greasy



Registered
  15/02/2005
Points
  322
27th December, 2011 at 02:15:54 -

Ah thank you.

 
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Alonso Martin



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  29/12/2010
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  294
27th December, 2011 at 04:59:42 -

You could also use the Surface Object to draw polygons for the shadows.

 
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www.alonsomartin.mx

markno2



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  06/06/2006
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  865

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27th December, 2011 at 17:56:15 -

I remember you from SUMGOO. Good to see you back. c:

 
Discarded pizza boxes are an indispensable source of cheese.

Greasy



Registered
  15/02/2005
Points
  322
27th December, 2011 at 18:06:56 -

^ haha thats hilarious. Good times.

 
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