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m33n3



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  02/09/2011
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2nd September, 2011 at 22:42:09 -

i want to make bosses like http://www.youtube.com/watch?v=81KZkVghdU8&feature=channel_video_title scripted and good.
but i know it can be diffcult but if someone knows anythings please tell me if you want to sorry for my bad english.

 
Im new with MMF 2 and im learning

Windybeard Games



Registered
  14/04/2005
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  219

You've Been Circy'd!VIP MemberCandy Cane
2nd September, 2011 at 22:58:34 -

Hi. There are endless ways of making a multipart boss. However the bosses in the video link are fairly complex. Especially the glowing orb.

bosses are usually a patterned ai which can be fairly complex. I would suggest that if you are new to mmf or game making that you try something a little easier. However if you wanna dive into the deep end, I wish you the best of luck.

I would attempt say a 2 piece boss and a very simple ai. It wil still look good and bosses usually are about the graphics anyways.

Sorry if this its useless however to write a boss example would take large amount of time.

A search of the forums and articles may office useful.

 
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Windybeard Games



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You've Been Circy'd!VIP MemberCandy Cane
2nd September, 2011 at 23:01:16 -

May prove useful*

 
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nim



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  17/05/2002
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3rd September, 2011 at 04:43:03 -

I don't know if this'll help you, but I've always made bosses in the same way:

There's an off-screen "controller" object that I use to control which pattern the boss is playing and for how long. I'm sure you could use the boss sprite itself but I like to keep the boss object's alterable values free. Alterable Value A controls which pattern and Alterable Value B counts down to zero, allowing me to set the timing of each pattern. So, for example, if I set value A to 10 and value B to 300 then it'll play that attack sequence for 300 MMF "counts" (6 seconds) When B reaches zero, it moves onto the next pattern in the sequence unless there's an exception event such as randomly choosing the next pattern.

I hope that made sense..?

I'd love to know what methods Konjak uses to make his bosses.

 
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