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siven

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17th August, 2011 at 02:32:07 -

so currently i have been just uploading and reposting the download link for my game every time i update it, is there a way i can do a patch instead of a complete redownload?

 
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DaVince

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17th August, 2011 at 16:41:54 -

http://www.clickteam.com/website/usa/patchmaker.html : Clickteam's Patch Maker.

Alternatively, you could provide a built-in update system in the game itself, if you're going to be updating it that much. If I'm not mistaken, there are file download extensions out there.

Edited by DaVince

 
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siven

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17th August, 2011 at 19:45:04 -

Cool! didnt know they had a patch maker, this will be very helpful. thanks a ton

 
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Silveraura

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18th August, 2011 at 05:25:25 -

Actually, theres one that's significantly better, made by VashCode of Punchisoft, called Dispatcher.
http://www.puchisoft.com/

It's very easy to use and quite innovative. One of my favorite features in it is the idea that you can use it to make automatic updates where in which if any part of your game mismatches anything in the most updated version of the game (which you have stored on the server), it will automatically update those parts of the game. Very nice and has a lot of options.

 
http://www.facebook.com/truediamondgame

siven

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18th August, 2011 at 20:10:39 -

that sounds even better! lol, does it work with mmf2 dev?

 
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Chris Burrows



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19th August, 2011 at 00:18:17 -

Dispatcher works runs on all versions of windows and can patch any file.

It checks if the user has an outdated version of the file(s) and then patches the binary differences between the file(s) (patch mode), or it can download the whole file(s) and replace original(s) (sync mode).

A very handy little program.

 
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siven

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20th August, 2011 at 04:21:48 -

how does it detect if its outdated though? do you have to have the file uploaded to a server? if so i dont have a server, nor do i know how to set one up, it would be nice to know though lol.

 
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Silveraura

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21st August, 2011 at 01:08:48 -

Any web host with FTP will work, I'm not sure about other web hosts though. If you can get a hold of Vashcode, you can ask him and he'll be able to answer any questions you have.

 
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Chris Burrows



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21st August, 2011 at 15:29:22 -

I imagine you simply have a file stored on the users computer (such as an ini) containing the version number of their copy, plus a file on your FTP containing the current version. Every time the user runs the program, it checks to see if the users version number is the same as the current version (by downloading the ini or whatever it is from the FTP) and if they are different, it will patch it.

Sorry about my poor sentence structure, I am soooooo tired I am about to die.

 
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Silveraura

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21st August, 2011 at 20:41:40 -

Actually no, you run the updater separately and the updater compares the version of the contents you have, with the version of the most updated contents. If anything mismatches, it simply updates the mismatched content.

 
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siven

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22nd August, 2011 at 22:04:42 -

so you build and send everyone the updater, they open it and it updates their game by connecting to my most recent version on my pc? or am i totally wrong

 
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Christodoulou Apps



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23rd August, 2011 at 08:06:44 -

Dispatcher is an excellent program but I prefer patch maker because it's the first program I used and I'm kinda emotionally connected with it!!!

 
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