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G. Hull



Registered
  07/01/2009
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Wii Owner
30th September, 2010 at 06:00:11 -

Basically, I have a large number of "Monsters" on the screen, constantly following the player until they die. My goal is simple: Keep the monsters from overlapping each other, preferable colliding with one another. I know it's possible, but how is it done?

I'm thinking I can have two objects: One that detects the collision and one that is the animation, constantly facing the player. But I'm not sure.

Any thoughts?

 
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nim



Registered
  17/05/2002
Points
  7233
30th September, 2010 at 10:10:44 -

ZDay20 had a clever way of doing it: by using the physics object and making all enemies boxes with zero gravity. I think it's open source so you can check out how they did it.

http://www.create-games.com/download.asp?id=8087

 
//

G. Hull



Registered
  07/01/2009
Points
  125

Wii Owner
30th September, 2010 at 15:24:54 -

Thanks a lot. I'll let you know how that turns out.

 
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G. Hull



Registered
  07/01/2009
Points
  125

Wii Owner
1st October, 2010 at 02:39:57 -

I think this will work. Thanks a lot!

 
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