So I've been wondering... Are there any tutorials for pathfinding that deal with MMF's default bouncing ball momement? This is the movement that the vast majority of monsters and NPCs use in my game, and I'm wondering if there's a good way to pull it off without separate collision detector objects. If, however, separate objects are a must for pathfinding, then I'll settle with that.
DC's search feature isn't being very cooperative, so I think I need help being pointed in the right direction. To sum it up, I need some sort of pathfinding technique that will allow to make an NPC weave around walls and obstacles in order to get to their destination (i.e. the player) instead of traveling to them in a straight line all the time.