The Daily Click ::. Forums ::. Klik Coding Help ::. Build a game in 16 million colors, run at any depth (65536, 32768, 256)
 

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GamesterXIII



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12th June, 2010 at 16:25:07 -

I remember a while back someone posted a method of running a game at any color depth just by creating a shortcut, going into the properties of that shortcut, and chaning one of the edit boxes. Anyone know how to do that?


Edited by GamesterXIII

 
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Sketchy

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12th June, 2010 at 17:23:43 -

Why would that be useful exactly?

Anyway, it sounds like you're talking about using a command line switch, but as far as I know, there isn't one to change color depth - it certainly wasn't possible with MMF1:
http://www.create-games.com/article.asp?id=425

There might be an extension capable of changing color depth though.


 
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GamesterXIII



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12th June, 2010 at 18:12:11 -

I believe it is a command line switch and someone posted a method a good while ago =/.

It would be useful because click games run like crap in 16 million colors, but if you use ANY gradients they lost a ton of quality (and so do high color objects) by switching to the lower color depths. The computer I am on now will not run any mmf games smoothly in 16 million colors.

This way instead of having to compile the game 3-4 times(once for each depth) you could compile one exe and make different shortcuts for the different color settings.

I want to say it was used with the /DIB function.

Edited by GamesterXIII

 
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Sketchy

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12th June, 2010 at 18:28:05 -

/DIB = Turns off both DirectX and Use VRAM options.

 
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GamesterXIII



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12th June, 2010 at 19:08:30 -

Yes I know. I remember something being added after it to change color depth. I was stunned which is why I remember someone posting it because someone else had the same problem I am having.

 
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Hernan



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12th June, 2010 at 20:02:48 -

The command lines are in the help file:
/DIB => forces standard graphic mode
/DIB3 => forces standard graphic mode, 256 colors
/DIB4 => forces standard graphic mode, 16 millions of colors, 24 bits
/DIB6 => forces standard graphic mode, 32768 colors
/DIB7 => forces standard graphic mode, 65536 colors
/DIB8 => forces standard graphic mode, 16 millions of colors, 32 bits
/DDRAW => forces DirectDraw + VRAM mode
/NOVR => no VRAM in DirectDraw mode
/DEBUG => displays graphic mode in title bar
/MIS0 => disables the Machine Independent Speed option
/MIS1 => forces the Machine Independent Speed option
/NOF => runs in windowed mode
/NOC => prevents images from being compressed in memory (for internal test)
/NOX => disables Alt+F4
/VSYNC => forces V-Sync ON

The command lines for the HWA version are still not documented though. I have them somewhere if you want them too.

 
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Sketchy

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12th June, 2010 at 20:35:14 -

I'd like a list of HWA command line switches, please
If you have to use standard graphic mode (ie. disable HWA) to lower the color depth, then it's going to make performance worse, not better.

 
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GamesterXIII



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12th June, 2010 at 20:37:29 -

I don't use HWA.

Thanks Hernan .

 
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Sketchy

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12th June, 2010 at 20:42:41 -

Why on Earth not!?
No wonder you're having problems with slow-down.
Use HWA, and I guarantee you'll be impressed - it's very unlikely you'll need to worry about changing color depth at all.

 
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Hernan



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12th June, 2010 at 21:20:18 -

For HWA there is /D3D9 and /D3D8

 
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Sketchy

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12th June, 2010 at 21:30:38 -

Thanks word word

 
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GamesterXIII



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13th June, 2010 at 01:03:55 -


Originally Posted by Sketchy
Why on Earth not!?
No wonder you're having problems with slow-down.
Use HWA, and I guarantee you'll be impressed - it's very unlikely you'll need to worry about changing color depth at all.



Haha I know I know. Is everything else in it pretty much the same?

I don't have a way to use HWA, if you know what I mean .

Edited by GamesterXIII

 
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Assault Andy

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13th June, 2010 at 01:50:23 -

I don't have a way to use HWA, if you know what I mean .

Please elaborate.

 
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13th June, 2010 at 05:21:34 -

he's a pirate

 
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GamesterXIII



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13th June, 2010 at 05:37:02 -

Ricky is correct. I'm only using the demo atm.

If I had the cash to pick up MMF2 Standard right now I definitely would (and would definitely upgrade asap) and I plan to in the future, but for now that is looking bleak for at least a few months.

I don't think this sort of thing is supposed to be discussed here but meh.

 
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