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Fordom Nordanrikets konung
Registered 12/02/2009
Points 190
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24th February, 2010 at 05:21:46 -
Hi, I have never, ever used the Chipx physzx engine (or whatever it's called).
How do you make a crate that can be pushed around?
Can anyone help me?
This forum is full of trolls and disinfo agents.
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Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
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24th February, 2010 at 06:43:45 -
Chipmunk Phizix was the first Physics extension for MMF. It is now superseded by Box2D which can be found here:
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=169229#Post169229
The included example, basic.mfa is a perfect example to get you started. It is possible to create a box that can be pushed around in one or two events. The extension is quiteeasy to use for simple rigid body physics once you get the basics down.
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy
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Fordom Nordanrikets konung
Registered 12/02/2009
Points 190
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26th February, 2010 at 06:28:55 -
I can't figure that stuff out.
I tried messing with the engines, but it won't do what I want it to do.
All of the events are "Start of frame".
Where are all the loops and collision events?
This forum is full of trolls and disinfo agents.
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OMC What a goofball
Registered 21/05/2007
Points 3516
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26th February, 2010 at 12:30:01 -
The extension handles collisions in a physical sense, but if you want something to happen when objects collide, it's easily added. Just make sure you use the phisix object to handle everything--otherwise you'll get issues. (Should be a collisions sub-menu under that object. ) For example, to set the object's X and Y values, do it through the phisix object, and not the active object.
It takes some getting used to, but just keep playing with it!
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