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Solgryn

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2nd February, 2010 at 19:08:52 -

I have a small online platform movement engine.. and it keeps crashing after 10 or so seconds.. It crashed earlier when I run two programs at the same time to test. But crashed a little later when I test it with one of my friends...

Any idea on when/how lacewing could crash? Should I just stick with oinc?? :/ :/

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Silveraura

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2nd February, 2010 at 19:33:16 -

Lacewing is a lot more stable then OINC. Did you try to make sure it was actually lacewing causing the crash and not another element of the game?

 
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Solgryn

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2nd February, 2010 at 20:16:15 -

Well it only crashes when there is a connection... Could I be sending data too often??

 
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Callebo

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2nd February, 2010 at 20:18:13 -

I've recently discovered the same problem with lacewing, didn't happen when using OINC thought... Odd.

 
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Sumo148

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2nd February, 2010 at 20:52:48 -

whenever I have a problem, I update my version of lacewing and that usually fixes it. The latest build at the moment is #7 which can be found at the clickteam forums.

 
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3rd February, 2010 at 08:12:53 -

Like Sumo said, do you have the latest beta? Beta 7?

 
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