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Kyle Strait



Registered
  10/01/2010
Points
  154

360 OwnerWii Owner
25th January, 2010 at 02:28:01 -

i need a reply fast please! My combat system isnt working and i really need it to... for some reason when i have it set to "When Player Presses button 2 change animation to slash smash slash" the animation appears for a split second then dissapears unless you are in the air... i tried making it disable group "Horiz" but then you cant move left or right while attacking please help!!!

source without the combat coding: http://www.mediafire.com/file/owjtmmmdi1c/Castle Level-Engine.mfa

i know it doesnt have an animation for attacking its because i deleted it thinking maybe it was an animation error but it wasnt... and i just dont know what to do with it anymore... if you can help and add some coding in a group called "attacking" or w/e and just put the default diamond in the "slash smash slash" animation template i will forever love you lol! Please Please PLEASE help ;p

 
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W3R3W00F

Drum and Bass Fueled Psycho

Registered
  08/11/2008
Points
  370

VIP MemberCardboard BoxThe Cake is a Lie
25th January, 2010 at 03:17:00 -

Fixed it for ya.

http://www.mediafire.com/?dghj1ojjx1k

Here's how it works...

Your conditions to make Steve Stop: Detector is overlapping a backdrop + Horz = 0
Your conditions to make Steve Walk: Detector is overlapping a backdrop + Horz <> 0

I added "(Negated)Animation "Slash Smash Slash!" of Steve is playing" to both of them. So as long as Steve's attack animation isn't playing, it will allow the other two animations to occur. It basically puts it in the highest priority.

Hope this helped, mate!

 
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Kyle Strait



Registered
  10/01/2010
Points
  154

360 OwnerWii Owner
25th January, 2010 at 20:52:57 -

Thanks a lot!!! Worked like a charm haha i see what i did wrong too lol = Happy Face!

 
The above post most likely bored you.

W3R3W00F

Drum and Bass Fueled Psycho

Registered
  08/11/2008
Points
  370

VIP MemberCardboard BoxThe Cake is a Lie
25th January, 2010 at 22:12:55 -

No problem, dude, glad I could help!

 
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