I've been thinking about how I enjoy how the FF and KH series and how it looks. I've also been thinking about how I could probably use MMF2/TGF2 to make a fan based game right? Well not exactly I've been wondering what program would be best for me to do modeling to create a game similar to the FF/KH series in 3D... yes 3D its something i've always really wanted to do and i was wondering if anyone knows how to do it? Please and Thank You!
If you mean 3D models turned into 2D sprites, then check out free modelers like blender http://www.blender.org/ and Anim8or http://www.anim8or.com/ and get some practice in. There's currently no way for you to make a 3D fan game in MMF2. You'll have to learn some spiffy coding and spend quite a bit of time studying to do that in any software!
Final Fantasy obviously. Anyways, if you've used MMF2 for a while it would be easier for you to pick up a programming tanguage that supports 3D. Otherwise, either try making a 2D game with 3D prerendered sprites, or brave the complexity of creating 3D in MMF2
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you wouldn't want to use sculpting software for game modeling, since they're intended to be used with meshes containing hundreds of thousands to millions of polygons; however they are great for when you need to add detail for normal maps (which is one thing these programs are designed for)
something like blender, wings3d, or anim8or (as mentioned) would be great for game models (they're also free); though there's no reason you can't use max or maya or something if you already have them
the opengl objects would be a good place to start with a 3d game in mmf but i don't think they offer the ability to load models, so you'd have to write your own import code (so using an easily-parsible format like .obj wouldn't hurt); however the drawback is that you essentially have to create a drawing/animation engine from the ground up since you can't* just tell opengl "okay load this model and this model and draw them here, here, and here"... this is getting out of mmf's territory and into the .net and xlua objects'
* actually you can but that involves you programming the functions!