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noahsummers



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17th January, 2010 at 20:04:19 -

Hello all. I just got MMF2 yesterday, and I followed most of the "chocobreak" tutorial; everything worked as it should have.

However, I'm now trying to create a menu for my own game, and I want all of the elements to scroll, so I made them "active pictures" and set the move direction, speed, etc., just like I had while following the chocobreak tutorial; but they won't move! I can't understand it. I keep checking and rechecking the object properties, trying things in the event editor, but nothing is helping...

Anyone know what noobish mistake I could be making?

 
eight bit believer

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What a goofball

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
17th January, 2010 at 21:51:14 -

Did you give them an actual movement or did you just set the speed? (I don't think that's even possible, I'm pretty sure they get grayed out, but you never know. )

Would you be up for posting an mfa?

 

  		
  		

noahsummers



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17th January, 2010 at 23:43:54 -

Sure. If I upload a .mfa, will all of the graphics and sounds and whatnot still be intact, or would I have to zip them up together with the file?

 
eight bit believer

Sketchy

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17th January, 2010 at 23:53:52 -

Depends on what objects you used. If it's just active objects then the graphics are internal.
Anyway, it doesn't matter if some external resources are missing - we'll still be able to see what's wrong with the code - so just upload the .mfa on it's own

 
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noahsummers



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18th January, 2010 at 00:17:04 -

Ok, cool; I figured that if they weren't internalized, the objects might not show up at all. Anyway, here it is:

http://uploader.polorix.net//files/874/MMF2/Quest%20of%20Bonmo.mfa

The only thing I've messed with yet is the "trees" object, just so you know.

Edited by noahsummers

 
eight bit believer

OMC

What a goofball

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
18th January, 2010 at 00:23:13 -

The problem is that you have the objects set to the 8 directions movement. That's a movement the player controls with the keyboard. Try the bouncing ball or path movements.

Edited by OMC

 

  		
  		

noahsummers



Registered
  17/01/2010
Points
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18th January, 2010 at 00:32:21 -

Ahhh, I see. I was wondering why "player" is there by default. Thanks for the help!

 
eight bit believer
   

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