yes i know, but it doesnt make them global unless you replace those objects. If you know what i mean...
In two of the frames the graphic for those objects has been changed and maybe some minor things, and when i click yes to all the gfx should be changed to either newer or older. And it does not change. The objects still remain different on different frames. Only thing that changes on all is the global ticked yes.
And when i recopy the objects then my code gets messed up.
Yeah, but they should be also global in editor, when i change in one frame a value or graphic it should change in all frames in the editor. Like normally created global objects do.
Just ticking it is not going to work because the game can start in a different frame, and i am mainly doing this so i can change values and stuff from any frame in editor.
Originally Posted by ::SPITZNAGL:: "Global" has nothing to do with animation, value names and other properties. It only means the object's alterable values and strings will be kept in memory when the application changes frame.
So, if you tick global in one, and they all get ticked, it worked.
Thats not correct. Normally created global objects are also global in editor aswell. Not just in game.
Nevermind anyways, i will recopy them and recode those parts.