| Posted By | Message | 
	
	
		|  Del Duio
 Born in a Bowling Alley
 
 Registered
 29/07/2005
 Points
 1078
 
 
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  			28th September, 2009 at 16:41:07 - 
  		
			
		
  			
  		 You know I could've sworn there was an article about how to do this but I couldn't find one just now.
 
 How would you go about making your MMF2 game give the player option to configure his gamepad (just for the 4 buttons, really) and then have your code understand the button presses afterwards?
 
 Ex. Right now I have hard-coded lines looking for "If button 1 is pressed, then do this" & "If button 3 is pressed, to that"
 
 I would assume an .ini would be part of the solution.
 
 I added the gamepad (or was it joystick?) object and it didn't give me the things I was looking for.
 
 Thank you!
 
 
  -- 
 "Del Duio has received 0 trophies. Click here to see them all."
 
 "To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
 
 DXF Games, coming next: Hasslevania 2- This Space for Rent!
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		|  Sumo148
 Super amazing fantastic user
 
 Registered
 26/01/2009
 Points
 530
 
 
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  			28th September, 2009 at 17:03:42 -
  		
			
		
  			
  		 I believe you need the ControlX object to be able to change the input keys
 
 I found an article on it: http://www.create-games.com/article.asp?id=1677
 
 
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		|  Del Duio
 Born in a Bowling Alley
 
 Registered
 29/07/2005
 Points
 1078
 
 
          | 
  			28th September, 2009 at 20:32:16 -
  		
			
		
  			
  		 Wow, thanks
   
 Jesus, I even POSTED COMMENTS on this article before but forgot ever doing so. Mind you it was 3 years ago but still..
 
 
  -- 
 "Del Duio has received 0 trophies. Click here to see them all."
 
 "To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
 
 DXF Games, coming next: Hasslevania 2- This Space for Rent!
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