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Sketchy

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17th September, 2009 at 15:41:18 -

Just thought I'd show off the dynamic lighting system I've been working on:
http://cid-b1e7ee094271bbda.skydrive.live.com/self.aspx/Public/Darkness.zip

You have to select an array file when it starts up (I included a small demo map).
Press 1/3/7/9 on the numpad to move the light source.

I was planning on using it for a Halloween comp entry, but I'm not sure I can be bothered now.
If anyone's interested, I'll post the source after I've cleaned it up a bit.

 
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OMC

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17th September, 2009 at 15:43:46 -

I don't have a numpad. ;__;

 

  		
  		

Sketchy

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17th September, 2009 at 16:21:32 -

Surely you have a "fn" button or something you can use?
Anyway, I changed it so it now uses the regular arrow keys instead.


 
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17th September, 2009 at 16:25:13 -

Well there is an fn button but none of the combinations I tried worked.

The effect is really cool, I'd love to see you make it into an atmospheric creepy halloween game.

I hope we get lots of scary entries.

 

  		
  		

nim



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17th September, 2009 at 17:28:46 -

Very nice!

 
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Eternal Man [EE]

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17th September, 2009 at 19:19:04 -

EpIc HoRrOr!1!

Please make a game of it!

 
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Marko

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17th September, 2009 at 21:43:04 -

Niiiiiiiiiiiice! That is one cool effect!

 
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17th September, 2009 at 22:15:52 -

This has got to be by far one of the most impressive dynamic lightening systems I've seen made in MMF2. I'd love to see the source file. Great job.

 
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Sketchy

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17th September, 2009 at 23:59:31 -

Thanks for the compliments.
Anyone have any ideas on what kind of agame it could be used for?
I wanted to make a dark, atmospheric game, but beyond that I've got nothing.

Anyway, the source is here: http://cid-b1e7ee094271bbda.skydrive.live.com/self.aspx/Public/DarknessMFA.zip
There's still a lot of room for making it more efficient, so I won't post in the downloads section just yet - it might still be interesting though.

 
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18th September, 2009 at 00:08:14 -

Well a haunted house comes to mind... But that may be too obvious. I know I could go with a nice creepy game where you see dim eyes and shapes lurking in the shadows, but when you move toward them, they're gone. >:}

Perhaps Rob Westbrook would be interested in collaborating with simetary! Awesome idea/name, awesome engine, awesome game!

 

  		
  		

nim



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18th September, 2009 at 06:03:57 -


Originally Posted by Sketchy
Anyone have any ideas on what kind of agame it could be used for?
I wanted to make a dark, atmospheric game, but beyond that I've got nothing.



Before you even asked, the isometric viewpoint and style (so far) made me think of the super ancient XCom games.

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http://en.wikipedia.org/wiki/X-COM:_Terror_from_the_Deep
http://en.wikipedia.org/wiki/UFO:_Enemy_Unknown



 
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Sketchy

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18th September, 2009 at 15:11:20 -

Too bad an X-Com clone is a bit beyond what I'm capable of...
IMO, the original X-Com (UFO:Enemy Unknown / UFO Defense) is the best game ever made
I love the turn based strategy, and the genuinely epic scale - covering everything from the actions of individual soldiers, to base construction and logistics, research and manufacturing, air-to-air combat, and even inter-dimensional travel - it's just amazing.
Plus, Chrysalids are pure awesomeness

TftD was good too - more scary because of the underwater setting - but should have been an expansion rather than a separate game.
Apocalypse sucked - they tried to jump on the RTS bandwagon, and while turn-based was still an option, it really just felt like an afterthought. The aliens were bland and unoriginal compared to those in the original games, and there wasn't the same sense of scale, now that you only had a single city to protect.

How I wish X-Com Genesis had seen the light of day - the unoffical clones (eg. Aftermath) are rubbish

 
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MrMcFlurry



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26th September, 2009 at 17:20:51 -

Well, the third 3d UFO game afterlight is cool, but yeah, i agree the turn based ones were better. XCom apocalypse was good too, you could choose between turn or real time.

But, the 3 UFO games aren't QUITE as unofficial as you might think. All three UFO 3D games are in fact made by the same team who did XCom, they just don't own the IP on the xcom name anymore.

 
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