I've tried at least 4 times now over as many years to get used to Blender, and I've always been fed up with the nasty interface. I've had anim8or for just as long. There are a few tricks to get used to (I just learned two more today) but it seems a lot cleaner to me.
I've never been able to make many identifiable things, but I reopened the old booger today after about... a year () and managed to make something passable! \/ I also made a 3D Coal but Codemonkey didn't think it looked like Coal. ;__;
I'll have to check out truespace... I've tried a bunch of modelers, and so far I think anim8or is the simplest (In both the good and bad ways.) and best fit for me.
Nice pig model
Does it have a proper skelton and everything, so you can animate it too?
I personally found Anim8or way too complicated for modeling with.
I use Milkshape3D because it's so quick and easy, but I do use Anim8or just for doing renderings (Milkshape is for making game models, so its own renderer really sucks).
I think it's quite good for a double take. I'm not quite sure how I feel about the transition between the arms and the gloves, however. I'd add cuffs to the gloves just so it'd make it look more like they were seperate.
And I think he's just a small tad too shiny, unless that's what you were going for.
Anim8or is great for making models simply, but i haven't tried anything with it beyond rendering them into 2D sprites for a Doom wad. I made ants that time then didn't touch it for years so have actually gotten worse and now i can't even make a car with it.
Also i couldn't get the hang of texturing at all. I think you can move textures around on surfaces by using something called "UV". I wanted to make a wooden sign but the texture was horribly distorted. I tried fiddling with the UV setting after selecting the face i wanted the sign to appear on, but i dragged and resized the UV thingy every which way, tried the arrow keys and everything - NOTHING happened to the texture! It's completley beyond me. I suppose you have to simply guess the sizes the textures need to be and make a "net" image for them, like when making 3D cardboard objects at school.