I'll skip. I loves me Zelda but didn't like PH. The train bit looks like some kind of transport system in lieu of a map (like Castlevania: OoE and every other RPG) which is a shame. Zelda did fine without such a system before.
A journalist pal at the show sent me an txt telling me to get online soon cuz the internets gonna 'splode guess he was right.
Looks awesome, I love the fact that they've introduced a train feature, it looks cute and fun, like when they introduced the King of Red Lions in WW as a form of transport and a little change to the regular gameplay. I shall definatley be trying this out.
Oh I'll probably buy it... I had a thing for trains when I was li'l... but it just seems way off the Zelda track, as it were... O_o A spinoff of Phantom Hourglass was the last thing I expected! Dev process was shorter this time since they had the engine already though, so we'll get it pretty soon.
Looks like a lot of people on the net are unhappy about Spirit Tracks looking the same as Phantom Hourglass and Windwaker (which are apparently the worst 2 zelda games (I disagree)), but with a train.
Maybe I like steam trains, but how can people say this game is going to have no story or gameplay when it hasn't even been released yet, just because there's a train in it (which is apparently it's only appealing feature)?