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traugott.simon



Registered
  23/08/2008
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  91
15th March, 2009 at 09:45:36 -

Hi!

1) Is there a difference in performance if i use larger non movable/non animated active objects or obstacle backdrops for collision detection (walls)?

2) can someone plz explain the difference between

OR filtered / OR logical

in the event editor?

Both operators work exactly the same for me.

 
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Muz



Registered
  14/02/2002
Points
  6499

VIP MemberI'm on a BoatI am an April FoolHonored Admin Alumnus
15th March, 2009 at 09:51:42 -

1) Using any actives, even if they do nothing, uses processing power. So, yeah, using obstacle backdrops is usually much better whenever you can.

2) There's a good explanation and example in the help files.

 
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traugott.simon



Registered
  23/08/2008
Points
  91
15th March, 2009 at 10:42:35 -

1) thx alot

2) well i could have found that out for myself

 
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