I know this is the n00biest of n00b questions I'm sure, but I've just now noticed that MMF2 even HAS an alpha channel for sprites / animations. The thing is I can't figure it out at all.
What exactly does it do? I figured it can be used to add semi-transparent stuff to your otherwise opaque animations (big guess right there).
Any tutorial that exists about it somewhere?
Thank you!!
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"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
For sprites its probably best to draw them with a transparent colour and then convert to alpha. The darker a pixel is in the alpha editor- the more transparent it will be. That's all there is to it!
It's useful because you can have varying levels of transparency within the same picture. also some people use transparent edges as a form of anti aliasing.
It's also incredibly useful for bringing in things like logos or photoshopped objects, because MMF2 will preserve the alpha channel of things like PNG's and TGA's.
Okay, finally figured it out for the anti-aliasing outline part. That only really works if all your graphics have it though. I wonder if you could use something like this to make a heat blurry effect for fire or something? Sounds like a possibility to me.
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"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
You couldn't do a blur effect for it but you could definitely add a glow. I've got this in my game and its fairly easy to do-
Draw a fireball as normal but give it a large blank frame (this is where the glow will be).
Convert the image to an alpha.
Copy the black/white alpha layer into Photoshop.
Seperate the black and white into 2 layers. Duplicate the white layer.
Add a gaussian blur according to flavour.
Copy that merged graphic back into MMF2 under the alpha layer.
Edit the colours (the non-alpha bit) and fill the rest of the image in with whatever colour matches the central graphic.
Originally Posted by Dr. James You couldn't do a blur effect for it but you could definitely add a glow. I've got this in my game and its fairly easy to do-
Draw a fireball as normal but give it a large blank frame (this is where the glow will be).
Convert the image to an alpha.
Copy the black/white alpha layer into Photoshop.
Seperate the black and white into 2 layers. Duplicate the white layer.
Add a gaussian blur according to flavour.
Copy that merged graphic back into MMF2 under the alpha layer.
Edit the colours (the non-alpha bit) and fill the rest of the image in with whatever colour matches the central graphic.
Not being sarky but wouldn't it be easier to just draw the thing in Photoshop, save it as a PNG and import it into MMF that way?
Originally Posted by Dr. James You couldn't do a blur effect for it but you could definitely add a glow. I've got this in my game and its fairly easy to do-
Draw a fireball as normal but give it a large blank frame (this is where the glow will be).
Convert the image to an alpha.
Copy the black/white alpha layer into Photoshop.
Seperate the black and white into 2 layers. Duplicate the white layer.
Add a gaussian blur according to flavour.
Copy that merged graphic back into MMF2 under the alpha layer.
Edit the colours (the non-alpha bit) and fill the rest of the image in with whatever colour matches the central graphic.
Not being sarky but wouldn't it be easier to just draw the thing in Photoshop, save it as a PNG and import it into MMF that way?