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tetsuya_shino



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  12/08/2004
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28th February, 2009 at 14:35:58 -

Greetings. I've been trying to use the dmc2 object to play mp3s in tgf, and while I can get a song to play, it doesn't seem to want to loop. This is what I have;

Start of level:

InitBASS()
OpenStream "C:\GFactory\Games\MUSIC\06_Nordican Army.mp3"
PlayStream(looping = 99)

 
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nim



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28th February, 2009 at 15:18:01 -

try looping = 1

 
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Dr. James MD

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28th February, 2009 at 15:32:42 -

Is it not -1 for unlimited looping, or is that just some strange legacy coding stuck in my head?

 
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Jon Lambert

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28th February, 2009 at 15:43:59 -

I alwys thought it became 0 for infinite looping in MMF2. That's the first time I ever even saw infinite looping.

 
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nim



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1st March, 2009 at 12:41:13 -

James, it's -1 for looping samples in MMF but DMC2 is an extension.

I could be wrong but I remember DMC2 being a binary switch rather than a loop x times thing. Doesn't it say in the title bar of the dialog box when it asks you for a number?

 
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RedEnchilada

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1st March, 2009 at 13:05:46 -

Bleh, I've never bothered to figure it out. The MCI object has always done what I needed. I could show you how to do it with that, if you'd like.

 
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tetsuya_shino



Registered
  12/08/2004
Points
  491
1st March, 2009 at 13:08:06 -

I tried changing it to 1 and it seems to work now. Thank you.

 
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