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Chrisbo



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13th February, 2009 at 06:17:34 -

Hey all I've been out of the loop for a while and on hiatus from game making. Starting to get the urge again, maybe I'll end up finishing one of my like five projects in work still.... anyway, I was playing an xbox live arcade game the other day and thought about how cool it would be if Clickteam made something that would compile MMF games into that format. Anybody know if there's ever been any talk about that? I remember a while back that they were maybe going to do something for some crap handheld system that was open source, (GP32 I think?) Anyway just wondering.

And does Rikus still run the show here? It's been a long time since I've been on

 
hay

W3R3W00F

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13th February, 2009 at 06:48:25 -

Hey yo,(Not to be confused with Hayo ) welcome back to TDC. Rikus is still running the show. And no, I don't think Clickteam will come out with anything for Xbox 360(*Sigh* maybe the 720. T_T) Personally I'd really like to see Click come out with something for the PS3 or 2. However, they might come out with something for the IPhone; It's really uncertain.

 
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aphant



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13th February, 2009 at 07:33:05 -

If you wanted to put your game onto the Arcade, then you would need to pay $100 USD to Microsoft do so.

 

Chrisbo



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13th February, 2009 at 17:35:40 -

That would be cool to be able to make iphone apps/games. Clickteam should really think about stuff like that, there would be a whole new market of people to draw in to their products.

Adam, isn't that just the initiation fee or something? You'd still need to have your game compiled into some sort of xbox 360 runtime.

 
hay

Chrisbo



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13th February, 2009 at 17:37:02 -

And thanks for the welcome back

 
hay

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13th February, 2009 at 18:27:18 -

Expecting Clickteam to do something like this with their current gameplan is kind of preposterous. Of course, you've been out of the loop, so...

And I don't think it's uncertain. Clickteam isn't doing console support at the moment. An iPhone-compatible Java export may happen at some time in the future, but this is all speculation. It would take a lot of money to invest, which Clickteam isn't even willing to or capable of putting into an effective marketing strategy. (Jeff told me it always failed in the past, so they show it to teachers instead of the public) It would also have to do with licensing issues that cost money, and manpower to actually support it.

MMF on consoles would be cool, but it's unrealistic at this time. We really need to start that FAQ, this question would definitely be on it. Is this the third time in the last two weeks?

BTW, welcome back.

Edited by OMC

 

  		
  		

W3R3W00F

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13th February, 2009 at 18:28:22 -

Sure thing. I just wish there were more members active than there were before. Yeah, it'd be awesome if they made something compatible for the Iphone, but I don't even have one. (Don't really need one but it'd be nice... )

 
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Silveraura

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13th February, 2009 at 19:40:10 -

You can actually go to the website and get the entire kit you need to make games for Xbox Live Arcade, the only catch is, you can't port it over to the console without the annual fee that you speak of, much less get it on the arcade for others to download it. Once you pay the fee for the membership though, you have access to a download on Xbox Live that you can download and it basically sits there and waits for you to click "Run" on the computer, then it sends the game over to the console and runs.

 
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Chrisbo



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13th February, 2009 at 19:58:47 -


Originally Posted by BrandonC
You can actually go to the website and get the entire kit you need to make games for Xbox Live Arcade, the only catch is, you can't port it over to the console without the annual fee that you speak of, much less get it on the arcade for others to download it. Once you pay the fee for the membership though, you have access to a download on Xbox Live that you can download and it basically sits there and waits for you to click "Run" on the computer, then it sends the game over to the console and runs.



Yeah, that seems like a waste though. I really can't imagine it'd be too terribly difficult to create something that would allow it to run. Homebrew hacker groups do that stuff all the time. Although I guess when you have profit to worry about, making your product actually work and keeping it current gen is probably a bigger priority.

 
hay

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
13th February, 2009 at 20:44:43 -

Run the windows API on the xbox and you're set. Not too terribly hard? Well then find ye some programmers. It's really a bigger job than it sounds. It's not like putting linux on your old computer--the xbox is a hard nut to crack. Besides, that would be pointless since only the few clickers would know about it.

The game dev teacher on campus here said something about getting a class license for us to publish our games on XLA... Could be interesting, but it's not until next quarter.

Edited by OMC

 

  		
  		

Chrisbo



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13th February, 2009 at 20:52:11 -


Originally Posted by OldManClayton
Run the windows API on the xbox and you're set. Not too terribly hard? Well then find ye some programmers. It's really a bigger job than it sounds. It's not like putting linux on your old computer--the xbox is a hard nut to crack. Besides, that would be pointless since only the few clickers would know about it.

The game dev teacher on campus here said something about getting a class license for us to publish our games on XLA... Could be interesting, but it's not until next quarter.



Well when I say not terribly hard, I mean for the hobbyist hacker type And by that, I meant look at all the mod chips and soft mods that have been done for the 360. It's been done already, it'd just be cool to see CT create something to compile into a 360 compatible build. Then get your license, get it distributed on XBLA, and boom you're a videogame superstar.

 
hay

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13th February, 2009 at 21:07:04 -

No, there's just too many things wrong with that. Even for a hobbyist-- they'd have to have access to Clickteam's resources or the ability to put Windows on Xbox, which hasn't happened yet as far as I'm aware. The mods so far have just allowed ripped games to be played-- that's far from what you're after. It's just pretty much impossible and pointless without Clickteam funding and support. A hack wouldn't allow you to get your game out because Microsoft wouldn't allow it on the arcade.

But I agree that it would be cool, however unlikely. Trust me, we've all gone over this a few hundred times, and it's not happening. But if we keep on Clickteam about it, who knows where MMF3 could go.

Also, the videogame superstar thing-- you'd have to realize that the competition would boom with all the other clickers making games too. You'd still have to work just as hard at making it popular as with any other development process.

Might as well just download XNA.

As a specific answer to the thread question: No. No chance.

Edited by OMC

 

  		
  		

Chrisbo



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14th February, 2009 at 00:29:36 -

I think you maybe missed a bit of my sarcasm

I figured there was no chance, but I figured I'd ask. Maybe Scirra will do something to that effect with construct.

 
hay

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
14th February, 2009 at 00:45:19 -

Yea, even looking back now I don't see the sarcasm.

Scirra is operated by one dude. I doubt he has the funds to obtain a license for developing middleware from microsoft. But what do I know?

 

  		
  		

Silveraura

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14th February, 2009 at 04:30:26 -

The only reason they have it so that you need to subscribe to use the software, is to regulate who can actually use the software. It has nothing to do with how much time and effort went into making it. Honestly, I don't think any of Microsoft's software truly does, because if the effort to price ratio was at all fair, we'd all be paying pennies for our software.

 
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