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siven

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21st January, 2009 at 18:24:56 -

ok, just a question, is it possible to use the pmo to make a sort of 8 direction movement, so that theres well, i guess no gravity and when you push up they will move up smoothly. i think ive got an idea, but havnt tried it, just want to see what you guys think. i enjoy your answers. many of you are quite clever.

 
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Megaman Fosho

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21st January, 2009 at 20:11:16 -

An 8 direction movement is really simple.
I don't think you will need the PMO for it.

 
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siven

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21st January, 2009 at 21:07:28 -

no, i need it so the character will fly when he picks up something, but i dont want to use a different object, therefor i would want to use the pmo.

 
[Game design makes my brain feel like its gonna explode.]

W3R3W00F

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21st January, 2009 at 23:34:15 -

Then use two different movements.

To fly

•Upon pressing "X"
+Internal flag("Character") is off
+Alterable Value A ("Character")=1
-Next movement

To land

•Upon Pressing "Z"
+Internal flag("Character") is on
+Alterable Value A ("Character")=1
-Previous movement


 
n/a

siven

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21st January, 2009 at 23:45:34 -

and how will that work with the pmo?

 
[Game design makes my brain feel like its gonna explode.]

Ski

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Candy Cane
21st January, 2009 at 23:47:44 -

Have all your PMO movements in one group, and the flying ones in another group. Activate/deactivate when you need to. So upon pressing X deactivate PMO, Activate Flying. There's probably a more "proffesional" way to do it, but that would probably work.

 
n/a

siven

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21st January, 2009 at 23:58:26 -

that would probably work, heres an idea (havnt tried it) have it so when the new movement is active turn some flag on or something, then while its on, set the gravity to 0, and then, oh wait, how would i get him to go up and down then... theres not move down or up for the pmo.

 
[Game design makes my brain feel like its gonna explode.]

W3R3W00F

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22nd January, 2009 at 00:00:20 -

Then that's why you should use one of the suggested methods. They both work.

 
n/a

siven

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22nd January, 2009 at 00:21:07 -

righto, works for me.

 
[Game design makes my brain feel like its gonna explode.]
   

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