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Cecilectomy

noPE

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19th January, 2009 at 09:46:24 -

the daily click game?

its no longer on the projects section, and i don remember a front page news post about it being thrown away.
i do remember that production was at a halt because of the bugs of moo servers or moo or something. and i might possibly be delusional but i remember adam quitting on the graphics side. (i think im delsusional)

but yeah, wtf mate?

 
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19th January, 2009 at 09:54:07 -

I think your delusional. What daily click game?

 
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19th January, 2009 at 10:15:17 -

I wrote a book about it.

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Ski

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19th January, 2009 at 10:17:24 -

Is your name actually Richard? I always thought it was Ricky T_T'

 
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Ricky

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19th January, 2009 at 10:21:43 -

legally, yeah i'm Richard. But no one ever calls me that.

 
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Cecilectomy

noPE

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19th January, 2009 at 10:31:39 -

i guess my fears are confirmed. i AM delusional. ;__;

ricky your new name is rickchardy

 
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Yami



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19th January, 2009 at 11:26:45 -

Your not delusional, Adam and Flava "were" working on it. As far as why it has vanished from the projects page, I do not know.

 
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Muz



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19th January, 2009 at 11:45:24 -

Lol, you can't ever put a massive clickers together to make a big game. If they ever stop fighting and choose a leader, that leader is in a rut on how to control an untrained, unprofessional group, that works only in their spare time. And the more people you have on the project, the more people will disagree with any direction it's going.

In other words, there will never be a Daily Click game. Prove me wrong

 
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Dr. James MD

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19th January, 2009 at 12:02:10 -

You hit the nail right on the head

 
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Cecilectomy

noPE

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19th January, 2009 at 12:10:35 -

well the team that was working on it, clubsoft adam rikus flava (i think) and maybe one or 2 others? is a pretty well put together team and i never heard anything from them about disagreements. the game was actually very far along if i remember correctly. movement was getting pretty solid, chat looked like it worked ok, graphic style (adam) was fantastic, the only thing was something to do with when we started having those major server problems and we changed over to a better (very expensive) host, and the moo server wouldnt work or something. if anyone on that team could shed some light as to what decidedly ended it that would be great.

the only problem i see with having a small team is that it most likely wont be anyone with access to the server and database. admins have their hands pretty full with life and this site, and a regular user should not be given any kind of access to the tdc database.

the only way i could see this getting done is if one admin one coder and one artist worked on it full time.

i'd recommend nick adam and either flava or clubsoft as a team.

i remember when the first tdc game was being made. now THAT team was friggin huge and there was NOTHING but arguments. this recent one was viable and capable of being completed and it just vanished. thats just kind of disappointing.

 
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19th January, 2009 at 13:48:13 -

I'm playing the Daily Click game right now.

I'm up to the "Post Reply" level

 
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OMC

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19th January, 2009 at 14:55:10 -

It was fairly far along-- the beta I tested worked fairly close to great! I would love it if they could finish it.

I think we'll see it eventually.

 

  		
  		

Dr. James MD

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19th January, 2009 at 15:25:48 -

Was it an actual game though? From what I saw it was little more than an interactive chatroom with the plan that you could build your own house or something? So long ago that I can't remember it all that well

 
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19th January, 2009 at 15:38:07 -

Yea, that was about it. We were talking about using dockable games so that we could make the games for it, which would speed up dev time. Or maybe I dreamed that. O_o

 

  		
  		

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19th January, 2009 at 18:58:09 -


Originally Posted by -Julian-
I'm playing the Daily Click game right now.

I'm up to the "Post Reply" level


Really? Me too! I'm stuck on the Boards level now though; can't stop getting 'flamed'!

 
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