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W3R3W00F

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17th December, 2008 at 23:01:18 -

I'm trying to get my Kamikaze ships to home in on my player's ship, whilst using the 360 degree feature for angling. the ships are fired from an active object that always follows the player's ship's Y coordinate.

 
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18th December, 2008 at 04:12:20 -

Good to know. Do you have a question?

 
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18th December, 2008 at 04:27:05 -

That IS the question. (Sorry if it didn't sound like a question.) The ships are fired from an active object every 7 seconds or so and they always home in on the player's ship. I hate the choppy 32 angle method, and I was wondering how you'd get it to do the same thing using the 360 method.

 
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19th December, 2008 at 02:59:07 -

Isn't it possible to use the advanced direction object to rotate the Kamikazes slowly towards the player (just slow enough to give a chance to dodge it)?

 
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19th December, 2008 at 03:25:43 -


Originally Posted by jthongbai
Isn't it possible to use the advanced direction object to rotate the Kamikazes slowly towards the player (just slow enough to give a chance to dodge it)?



I could, and that'd be a great idea. If only I had the full version so I can't DL extensions (I'm looking forward to the screenshake extension when I get MMF2). I'll get MMF2 in 7 days, so no worries. Thanks BTW!

 
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Codemonster

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19th December, 2008 at 15:43:22 -

You should be able to accomplish this with Sin() and Cos()

I believe the formula was

X = X + (Sin(angle) x pixelamount)
Y = Y + (Cos(angle) x pixelamount)

Might be a bit off though.

 
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19th December, 2008 at 18:21:31 -


Originally Posted by JesseJohHavoc
You should be able to accomplish this with Sin() and Cos()

I believe the formula was

X = X + (Sin(angle) x pixelamount)
Y = Y + (Cos(angle) x pixelamount)

Might be a bit off though.



I'm not terribly familiar with Sin() and Cos(), but I'll try that. Thanks!

 
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