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Silveraura

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11th October, 2008 at 19:33:26 -

So after over around 6 months of constantly starting and stopping for periods of time, I finally finished my second official map that I published into public. Finished it before I wanted to, I wanted it to be much longer, but of course with a compile time of like 20 minutes with HDR and Build Cubemaps, I had to throw an exit in and finish it up.

Anyway, so here's some stuff to check out.
[Map Download]:http://forums.thinkingwithportals.com/dload.php?action=file&file_id=290
[Screenshot]:
Image
[SPOILER Video]:

Don't watch the video if you plan to play the map. None of the puzzles here are so interesting that you should need to watch the video unless you have no intentions in playing the map.


Anyway. Questions, comments, feedback? I'd love to hear what you guys have to say about it.

 
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Marko

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11th October, 2008 at 19:41:08 -

-Codemonkey- loves portal, more than orange soda...

 
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Klikmaster

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11th October, 2008 at 20:45:33 -

Second 'official' map? When can I expect an unofficial BrandonC portal map?

 
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Silveraura

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11th October, 2008 at 21:03:40 -


Originally Posted by Canto
Second 'official' map? When can I expect an unofficial BrandonC portal map?


When you talk to me on AIM or MSN and try out beta or rc versions of the map.

 
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Klikmaster

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11th October, 2008 at 21:16:57 -

So by official you mean the release version? Hmm ok.

 
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Silveraura

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11th October, 2008 at 21:23:30 -


Originally Posted by Canto
So by official you mean the release version? Hmm ok.



You're the kind of person who asks where Aperture Laboratories and Black Masa get the energy to produce and sustain the energy pellet, aren't you.

 
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Codemonkey

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11th October, 2008 at 22:30:39 -

Wait, how did you make a portal level?

 
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11th October, 2008 at 22:51:58 -

This game looks unbelievably complicated.

 
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Silveraura

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11th October, 2008 at 23:49:03 -


Originally Posted by -Codemonkey-
Wait, how did you make a portal level?


When you go into Steam, there's a Tools tab up at the top. Click it and then download "Source SDK", make sure it's updated with the Orange Box update, and there you have it. You can make your own maps using Hammer.


Originally Posted by JustinC
This game looks unbelievably complicated.


Haven't you ever heard of Portal? It's actually a lot of fun. You should pick it up some time either at the store or in Steam. I'd highly recommend buying The Orange Box instead though, the deal is amazing. I pre-ordered it last year.

 
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12th October, 2008 at 01:27:01 -

I love portal, downloading...

 
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12th October, 2008 at 08:01:51 -

I watched part of the video because i was stuck. I didn't realize you could hold the cubes on the other side of the glass. ( i always assumed that the were being held in my hands)

 
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12th October, 2008 at 12:21:12 -

I've not played Portal in sooo long, just got that Aperture prequel thingy though.

 
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13th October, 2008 at 01:57:00 -

20 minutes? Pah! That's nothing!

I'd suggest splitting the level up into bits and compiling them seperately when making them, then piecing them together once you've finished and leaving it overnight.

 
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14th October, 2008 at 23:20:28 -

What program was this made with again? C+ perhaps?

 
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Silveraura

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15th October, 2008 at 00:14:41 -

It's the Source engine, it's Mainstream and by Valve. Not a game I'm making.

 
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