The Daily Click ::. Forums ::. Klik Coding Help ::. Power sliding car movement
 

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Marko

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22nd September, 2008 at 20:02:13 -

Maybe this is a well known trick, but can anyone help me here? I have been trying for years (off and on) to make some kind pf car movement where by it powerslides on loose surfaces, much like a raly car. Anyone out there who can help me??

 
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22nd September, 2008 at 20:07:54 -

Hm... I ran into at least two back in the day when the classic (now retired) clickteam forums were still in use... You could search the file archive. They are entirely custom race car movements, one was quite good.

 

  		
  		

Marko

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22nd September, 2008 at 20:47:12 -

I cannot seem to find anything there, though thanx for the help. Anyone else out there who can help??

 
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Sketchy

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22nd September, 2008 at 21:18:17 -

It's actually an incredibly difficult thing to do, to simulate *realistic* car physics with the potential for oversteer/understeer/4-wheel slide.

If you just want something that feels like a slippery arcade game, more like Micro Machines, then you may be in luck.
You could also try the Phizix (spelling?) extension - I seem to remember it having a driving game as an example.


http://www.clickteam.com/CTforum/showthreaded.php3?Cat=&Board=upload&Number=242990&page=&view=&sb=&o=

http://www.clickteam.com/CTforum/showthreaded.php3?Cat=&Board=upload&Number=203445&Search=true&Forum=upload&Words=car&Match=Entire%20Phrase&Searchpage=0&Limit=250&Old=allposts&Main=203445

http://www.clickteam.com/CTforum/showthreaded.php3?Cat=&Board=upload&Number=200146&Search=true&Forum=upload&Words=car&Match=Entire%20Phrase&Searchpage=1&Limit=250&Old=allposts&Main=200146

http://www.clickteam.com/CTforum/showthreaded.php3?Cat=&Board=upload&Number=180216&Search=true&Forum=upload&Words=car&Match=Entire%20Phrase&Searchpage=1&Limit=250&Old=allposts&Main=180216

http://www.clickteam.com/CTforum/showthreaded.php3?Cat=&Board=upload&Number=159926&Search=true&Forum=upload&Words=car&Match=Entire%20Phrase&Searchpage=1&Limit=250&Old=allposts&Main=159926

http://www.clickteam.com/CTforum/showthreaded.php3?Cat=&Board=upload&Number=117796&Search=true&Forum=upload&Words=car&Match=Entire%20Phrase&Searchpage=1&Limit=250&Old=allposts&Main=117796

http://www.clickteam.com/CTforum/showthreaded.php3?Cat=&Board=upload&Number=91812&Search=true&Forum=upload&Words=car&Match=Entire%20Phrase&Searchpage=2&Limit=250&Old=allposts&Main=91812

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AndyUK

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22nd September, 2008 at 23:09:50 -

can't you just make the actual rotation delayed more depending on how fast you're going?

so the car rotates normal speed, but the car's direction is slower to keep up depending on the speed you travel.

 
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23rd September, 2008 at 02:36:42 -


Originally Posted by AndyUK
can't you just make the actual rotation delayed more depending on how fast you're going?

so the car rotates normal speed, but the car's direction is slower to keep up depending on the speed you travel.



No, that doesn't seem to make sense. O_o

 

  		
  		

Assault Andy

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23rd September, 2008 at 07:48:05 -

It can be done quite simply with the Phizix extension for MMF2. There's even an included example of a car engine. The problem with that engine however is that it simulates all 4 wheels individually and joins them to a car body. It's more realistic but its harder to modify for a more arcadey slide feel.

You simply need to create a rectangule for a car base, give it a movement with Phizix and then when you want to powerslide, hit on some angular rotation or similar.

 
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Marko

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4th October, 2008 at 20:41:49 -

Cheers guys, i'll have a tinker with those suggestions!

 
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