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7Soul



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24th August, 2008 at 19:49:27 -

Im making a menu controlled by the arrow keys, something like this:

Menu=0
Move Down >>> Set Menu=1

Menu=1
Move Down >>> Set Menu=2

Menu=2
Move Down >>> Set Menu=3

But this isnt working, it jumps straight to Menu=3
Someone knows how to fix this?

 
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OMC

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24th August, 2008 at 19:53:36 -

Ah yes, this darnded thing. What it's doing is reading the button presses every time it runs through the events, which is very fast. You may want to have it set a counter to 0 when the button isn't pressed-- then have it set to 1 when it is pressed. Then do this:

Menu=0 + pressed down+ counter equals 1 >> change menu selection, set counter to 2.

That should work theoretically.

If you hold on a minute I'll try to do more exact events.

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OMC

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
24th August, 2008 at 19:58:18 -

Repeat while moving down + counter does not equal 2 >> set counter to 1
(Negate) Repeat while moving down >> Set counter to 0

Menu=0 + Moved down + Counter=1 (May need to be 0 instead of 1, depending on your order of events) >> Set counter to 2 + Set Menu=1

Menu=1 + Moved down + Counter=1 >> Set counter to 2 + Set Menu=2

Menu=2 + Moved down + Counter=1 >> Set counter to 2 + Set Menu=3

I think that should work.

 

  		
  		

OMC

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24th August, 2008 at 20:09:34 -

OR, if you want them to be able to hold down the button, just add an "every such and such seconds" I guess.

 

  		
  		

AndyUK

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24th August, 2008 at 21:02:13 -

or you could try

upon pressing up + counter is more than 0 >>> subtract 1 from Menu
upon pressing down + counter is less than 2 >>> Add 1 to Menu

Menu = 0 >>> do whatever
Menu = 1 >>> do whatever else
Menu = 2 >>> do stuff

 
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緑葉



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24th August, 2008 at 21:07:07 -

Using counters is the easiest solution in my opinion

When counter = 1, change animation to bla bla, change the others to unactive :S

When animation bla bla is active, upon pressing enter, do bla bla

 
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Eternal Man [EE]

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24th August, 2008 at 21:53:43 -

The easiest way IMHO is to use a flag. (You could just use a value for the same purpose but I find flags easier)

ABOVE all menu code have the event: Xmove up + Xmove down (+ any other dir you might need) --> Set flag 0 off.

Then in the menu code add the condition "flag 0 is off".

Ex: flag 0 is off + move down --> Do whatever to menu + set flag 0 on.

Then you can add whatever you want to that as long as you set flag 0 on.

It's important to have the "set flag 0 off" event above the rest or MMF will interpret it "wrong". (Actually MMf wont interpret it wrong, but your code would be contradictory to your purpose thus giving the wrong result)

 
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24th August, 2008 at 22:37:31 -

the easiest way is the way andy said.
its how i always have done and always will do menus controlled by keystrokes.

now do it!



 
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Eternal Man [EE]

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24th August, 2008 at 22:46:17 -

I was so sure that would only yield the same result as the initial, so I made a app to test it, and lo , it worked! It really is the easiest and probably best way to do it. Miraculous really.

 
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7Soul



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24th August, 2008 at 22:49:21 -


Originally Posted by OldManClayton
Repeat while moving down + counter does not equal 2 >> set counter to 1
(Negate) Repeat while moving down >> Set counter to 0

Menu=0 + Moved down + Counter=1 (May need to be 0 instead of 1, depending on your order of events) >> Set counter to 2 + Set Menu=1

Menu=1 + Moved down + Counter=1 >> Set counter to 2 + Set Menu=2

Menu=2 + Moved down + Counter=1 >> Set counter to 2 + Set Menu=3

I think that should work.




That worked perfectly, thx

 
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OMC

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24th August, 2008 at 23:29:00 -


That worked perfectly, thx



You're quite welcome.


 

  		
  		
   

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