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tetsuya_shino



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  12/08/2004
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  491
6th July, 2008 at 03:48:38 -

Howdy. Here is an animation I just made showing my sprites killing another guys avatar. You can see the whole thread by going here; http://www.wayofthepixel.net/pixelation/index.php?topic=2281.150 What do you guys think?
Image - tetsuya_shino

 
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-Liam-

Cake Addict

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  06/12/2008
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Wii OwnerIt's-a me, Mario!Hero of TimeStrawberry
6th July, 2008 at 11:08:21 -

That playa aint goin' nowhere >>>

 
Image

Tell 'em Babs is 'ere...

Xhunterko



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VIP MemberHas Donated, Thank You!Hasslevania 2!Pokemon Ball!
10th July, 2008 at 22:37:44 -

If you don't mind, can i use that animation as a study "tutorial". If your wondering why, yes, my stuff sucks. Just search for my art posts in the forums here or on imageshack. I was going to anyway but i thought it wouldn't hurt to ask.

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

Twitter:
http://twitter.com/xhunterko

tetsuya_shino



Registered
  12/08/2004
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30th July, 2008 at 06:56:06 -

If you are going to study the frames, thats cool. But please don't my art on your page or game, etc. Thanks.

 
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Cazra

Crazy?

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  24/07/2002
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Game of the Week WinnerVIP Member
3rd August, 2008 at 18:11:51 -

At the start, the boobs bouncing animation on the right person looks a bit weird. Keep some of the upper lighter pixels maybe to smooth it out? Otherwise looks cool.

 
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Bibin

At least 9001

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Silver Cup WinnerGOTW Winner!Has Donated, Thank You!VIP Member
9th August, 2008 at 20:35:29 -

Why did you bother with it in the first place?

 
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tetsuya_shino



Registered
  12/08/2004
Points
  491
13th August, 2008 at 19:26:11 -


Originally Posted by Snerlin - Im a wizard!
At the start, the boobs bouncing animation on the right person looks a bit weird. Keep some of the upper lighter pixels maybe to smooth it out? Otherwise looks cool.



If you try yourself, you'll see animating them can kinda tricky. But sure, there is always room for improvement.

 
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tetsuya_shino



Registered
  12/08/2004
Points
  491
13th August, 2008 at 19:31:08 -


Originally Posted by Bibin
Why did you bother with it in the first place?



The 'point' was listed in the title of this thread.
If I had more free time I'd start up a 'kill someone's avatar' thread here as well.
And if I did do that, I'd be more the happy to draw my character's beating the stuffing out of your's... providing you can draw your one and not steal sprites from other people's games.

Also, there is no hidden message here. It's not blacks vs whites or girls vs guys. The character I used just happened to be the one I was currently drawing at the time for my game.

 
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Xhunterko



Registered
  07/05/2003
Points
  1015

VIP MemberHas Donated, Thank You!Hasslevania 2!Pokemon Ball!
13th August, 2008 at 20:56:01 -

Actually, i think that might be a good idea for the digital works section around here. My redone avatar is the result of looking at your 'example' here. Give me a week and i might come up with something...

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

Twitter:
http://twitter.com/xhunterko

tetsuya_shino



Registered
  12/08/2004
Points
  491
16th August, 2008 at 06:53:54 -

Being in the navy, I'm always pressed for time. We work 12 hour days (or longer) while out at sea. And when we do pull into a port, as we are now, it's not a vaction. There is still a lot of BS to deal with. Now, don't get me wrong, being in the navy does have it's perks, namely living in Japan, but I think the bad out weighs the good.

Anyways~.. on topic. If you want me to kill your character, email me a one of your characters on a a bmp with a blank background. And if you use tgf's default pallet that would save me time, as thats what I use for all my sprites.

The idea is that anyone that I attack should attack me back to get revenge for their damaged character. If you are really looking to improve, don't use any high end programs for speical effects; draw everything yourself. Also, people using clearly edited or stolen sprites will be ingored. You won't get better piggybacking off someone else's work. I've drawing for well over 12 years and it's a slow process... but nothing beats the feeling of knowing everything you draw is your own.



 
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