I am wondering if there is a way you can tell an object to "stop" if if collides with any active object. The platforms in my game will have to be active objects because of how I want the game to look, but there will be quite a few varied platforms and telling the object to "stop" when colliding with each of them can be annoying. Is there a way around this?
In MMF2 in the object property box there should be something in there for qualifiers. It'll bring up a window full of names and graphics. They're just used for reference though, put all active "backgrounds" into the same qualifier (actually saying that I think they might also be called Groups in MMF2, dunno).
Cuz of MMF2s magicalness you can double up the background collision events with an OR thing so you don't increase the number of events! Hot dog success!