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The Daily Click
Klik Coding Help
15th April, 2008 at 18:54:25 -
how do you prevent lags in mmf2.
All your base are in another castle, take this.
15th April, 2008 at 18:55:58 -
Get the hardware acceleration beta, optimize your events and use of intense graphics, lower your expectations.
15th April, 2008 at 21:51:23 -
Less active objects, usually.
16th April, 2008 at 01:49:27 -
A question I've been trying to answer for years
loves Left For Dead 2
16th April, 2008 at 01:57:01 -
Every time you add anything to your game be it an event or an object, test your game. If it got slower, remove it.
you could also try these:
avoiding too many ink effects
setting your resolution to 320X240 or smaller
turning off Resize to fill display
not using true color
Edited by the Author.
This fool just HAD to have a custom rating
16th April, 2008 at 10:33:46 -
Some more minor optimizations: set objects to be inactive unless they come near the visible area, and set the collission area of objects that won't need collision to "boxed".
Old member (~2004-2007).
16th April, 2008 at 11:49:22 -
That is a rather broad question. It would be better just to get on with whatever you're doing then ask a more specific question when you encounter some lag.
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