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Fish20



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18th March, 2008 at 17:30:09 -

How might i be able to make the background on my game scroll dowm continuisly forever.

 
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Ski

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Candy Cane
18th March, 2008 at 17:48:32 -

If the screen of the game is small you'd probably get away with using active objects and just wrapping them when they leave the frame. Im pretty sure the active system box thingy can achieve a scrolling effect...or not.

 
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Fish20



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18th March, 2008 at 17:49:51 -

The background is a quick backdrop and if it was an active object then it would tkae hours to copy and paste the squares.

 
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18th March, 2008 at 17:53:29 -

Hold ctrl and drag an object, that duplicates it. Then select both those objects and duplicate them, then duplicate 4, then 8, then 16... it gets very quick very... quickly!

Alternatively, create them in a simple loop (if you understand loops).

Image Edited by the Author.

 
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Fish20



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18th March, 2008 at 17:54:47 -

not if the height of the frame is 13000.

 
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18th March, 2008 at 18:01:10 -

Well you don't even need a frame that large if you're doing what we're suggesting.

 
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Fish20



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18th March, 2008 at 18:11:33 -

i do actually because thats how big the level has to be.

 
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18th March, 2008 at 18:33:28 -

Yes, but we just suggested you make the objects come down like active objects instead of scrolling the screen. So the level can be infinite.

 
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Fish20



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18th March, 2008 at 19:02:05 -

I did it. Thanks.

 
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19th March, 2008 at 04:23:38 -

I think in MMF2 it's also possible to use this "virtual height" setting in the frame properties and set it to "-1" (infinite), or something like that.

 
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Del Duio

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19th March, 2008 at 06:23:36 -

I tried doing something like this before in the vein of NES Commando or Tiger Heli before with one big active that continuously added +1 to its Y value every (0.X) amount of seconds. The only thing there is that is stopped when it got to the end because that's where the big boss was supposed to be. It had a lot of slowdown to it too, but that was on my old computer which slows everything down anyway.

 
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