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1st March, 2008 at 22:29:54 -

i have a game thats running 520 X 340 and i want it to run full screen without running slowly on slower computers. in the game options theres the "resize to fit current display" but that slows down the game tremendously on slow computers. runs fine on my dual core 2ghz cpu but shit on say a single 1.5ghz or less cpu.

the display object can resize the screen to 640 X 480 but that still leaves a black edge around the game, which i dont want. is there any way to get the results i want? reason being, the "mouse button clicked" doesnt work if the mouse is outside of a windowed game in tgf. it does if its fullscreen, but i dont want that black edge round my game.

im still using tgf btw. i will be ordering mmf2 this friday when i get my paycheck.

 
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1st March, 2008 at 23:56:40 -

I don't think that TGF supports non-standard fullscreen resolutions... 640x480 might be the only choice for now, MMF2 can do it but it depends on the users hardware as to if it can be fullscreen or bordered.

 
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2nd March, 2008 at 05:23:55 -

Can you put it inside a 640*480 frame as a subapp object?

 
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5th March, 2008 at 22:13:50 -

I don't know if the Dxres object is avaliable for Tgf, but if it is you can use my way of ensuring smooth fullscreen on any computer;

Use the Dxres object to change the user's resolution to 640x480 and in the game properties tick the "resize to fit current display" option. That should make the game only have to stretch the display ever so little without lag.

Hope that helps!

 
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5th March, 2008 at 22:50:18 -


Originally Posted by cec¿l
i have a game thats running 520 X 340 and i want it to run full screen without running slowly on slower computers. in the game options theres the "resize to fit current display" but that slows down the game tremendously on slow computers. runs fine on my dual core 2ghz cpu but shit on say a single 1.5ghz or less cpu.

the display object can resize the screen to 640 X 480 but that still leaves a black edge around the game, which i dont want. is there any way to get the results i want? reason being, the "mouse button clicked" doesnt work if the mouse is outside of a windowed game in tgf. it does if its fullscreen, but i dont want that black edge round my game.

im still using tgf btw. i will be ordering mmf2 this friday when i get my paycheck.



You can sort of achieve TGF fullscreen if you use two objects.

Window object and Display properties. (and also have resize to fit mode on)

choosing the 512x340 mode in the display properties always made my pc crash, even with windows 98

but i always used 320x240, then changed the resolution via the Window object to 640x480 and the same via the display properties. The resize to fit mode would still resize but not as much and least it would use the same size pixels all over the screen.

 
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5th March, 2008 at 23:15:51 -

Sub-Zero Conditions 2 runs in 520*340 and that gives me big black border in full-screen mode. I don't think you'll be able to get it to go full-screen on every computer without some form of horrible badscaling. Maybe you could just not use that resolution?

 

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6th March, 2008 at 03:45:27 -

Doesn't TGF run badly when resizing the display anyways? It might be a good call to send the game to a friend to be compiled in MMF2. But then again I don't know much about TGF anymoooores.

 
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