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Cazra

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20th February, 2008 at 09:53:18 -

http://www.neonairgames.net/games/javaPong/javaPong.zip

Image

I programmed this in Java using a game-programming library I made. It's a basic breakout game where you can never lose, and the ball goes faster and faster every time!

Controls:

left/right - move
up - cheat(force ball to go up)
alt+f4 - quit


Image Edited by the Author.

Image Edited by the Author.

 
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-Liam-

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20th February, 2008 at 10:07:26 -

Epic! Ball should be faster at start tho

 
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Tell 'em Babs is 'ere...

Phredreeke

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20th February, 2008 at 13:53:33 -



See, Java isn't so bad to work with afterall.

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363

J.R.P



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21st February, 2008 at 05:01:26 -

Looks cool man! Can you still buy java, maybe you can download it some where!

 
That there is one damn fine coat your wearin.

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21st February, 2008 at 05:06:57 -

it looks like a lot of work for a simple breakout game. so many fukin class files!?

 
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Phredreeke

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21st February, 2008 at 06:20:19 -


Originally Posted by J.R.P
Looks cool man! Can you still buy java, maybe you can download it some where!



Java is FREE. http://java.sun.com/javase/downloads/index.jsp

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363

Cazra

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21st February, 2008 at 09:32:57 -


Originally Posted by cec¿l
it looks like a lot of work for a simple breakout game. so many fukin class files!?



It may be a lot of class files, but I've designed them to be flexible. All the sprites extend a master Sprite class which gives their basic methods for drawing them, animating them, keeping track of their position, making them visible/invisible, etc. Then for all the levels I've got a master Level class, and for the game engine itself, I've got a master GameEngine class which can be used to make a game engine for almost any type of game.

 
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Phredreeke

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21st February, 2008 at 10:52:00 -


Originally Posted by Snerlin - taco advocate

Originally Posted by cec¿l
it looks like a lot of work for a simple breakout game. so many fukin class files!?



It may be a lot of class files, but I've designed them to be flexible. All the sprites extend a master Sprite class which gives their basic methods for drawing them, animating them, keeping track of their position, making them visible/invisible, etc. Then for all the levels I've got a master Level class, and for the game engine itself, I've got a master GameEngine class which can be used to make a game engine for almost any type of game.



Which really is much more flexible way of working compared to what we're used to in MMF

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363

Cecilectomy

noPE

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21st February, 2008 at 15:00:53 -

well then why dont you make your own gdk mister

 
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Cazra

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21st February, 2008 at 15:48:26 -

that's kind of what I made. I then used my kit to make the game.

 
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Cecilectomy

noPE

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21st February, 2008 at 15:58:00 -

cans i haves it? like i know it wouldnt be too complex but still. that would be something for the community if it was simple to use. submission?

 
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Cazra

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22nd February, 2008 at 07:48:39 -

I will need to go through and document it first.

 
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