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noPE

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16th February, 2008 at 22:00:19 -

so i was just pondering, as i spend most of my time, and i thought about all the attempts at "3d" in clickteam products that people have tried to simulate. as far as i know i dont think anyone has done this, but why doesnt someone just make a raycasting engine for mmf? that should be completely possible. all that is really needed is arrays, loops, trig, and way to scale sprites.
the only problem i can see with this is image manipulation for scaling textures and walls and such.
any thoughts?

 
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16th February, 2008 at 22:02:57 -

there have been many pseudo3d raycasting engines, actually, and even I've cooked one up a long time ago. Its not too complex. I think you could probably dig some up searching the downloads

 
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16th February, 2008 at 22:13:19 -

ive seen those. i dont think ive seen one that can rotate the player around and look in 360 degrees and move forward backward etc without that annoying sensation that you are still on a grid. and also i dont think any of them were able to map a texture onto a wall. thats the only part i think would be troublesome. maybe an extension? it shouldnt be that much harder no? if someone worked out a good one, that would open the floodgates to doom-esque and wolfenstien style games. these are the things that keep me from dishing out the mula to get mmf2. i can do these types of things for free .

 
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16th February, 2008 at 22:26:31 -

You can always go down the Mode 7 route which can create some great looking games.

 
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16th February, 2008 at 22:31:25 -

You gise forgot about the OpenGL object: http://www.create-games.com/download.asp?id=6536

 
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16th February, 2008 at 23:01:26 -

i have the open gl object for tgf but have no idea how to use it. or if it even works .
and mode 7 may not be the way to go if say youre making a first person shooter. or something.

 
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16th February, 2008 at 23:04:45 -

there are plenty with 360 degree movement and viewing, etc. I have one of those on my DL links. But actual texture mapping is very difficult in comparison. There are some extensions that can help; I remember there being a download that did exactly that; resizing a texture in runtime, however it would be too slow in MMF for a 3d game. You'd need a full blown extension for that.

 
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16th February, 2008 at 23:19:18 -

360 degree raycasted viewing? i dont think ive seen any. point me in a direction?

 
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17th February, 2008 at 00:08:05 -

What is raycasting? word

 
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17th February, 2008 at 00:25:30 -

primitive way to render a 3 dimensional world. think wolfenstien, doom, duke nukem, quake, etc.

the method basically uses trig to send out "rays" in a 2 dimensional map, and draws the objects in a 3d space. its probably the easiest way to make a first person shooter, but very poor in rendering quality. its really fast as well.

an example of more advanced raycasting would be voxel rendering, or height mapping.

http://en.wikipedia.org/wiki/Ray_casting
http://www.permadi.com/tutorial/raycast/rayc1.html

 
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17th February, 2008 at 13:55:38 -


Originally Posted by cec¿l
primitive way to render a 3 dimensional world. think wolfenstien, doom, duke nukem, quake, etc.



Quake didn't use raycasting. I believe it was the first FPS to use a real 3d engine. It was the first popular anyway.

Anyway, doing 3d games is a lot more work than doing 2d ones.

If anyone wants to experiment with 3d, try out Alice: http://www.alice.org/

 
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17th February, 2008 at 14:15:49 -

Yea Quake wasn't raycasting. I only just found the "mlook 1" command a few nights back and it's taken over my time again

 
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17th February, 2008 at 15:40:36 -

TFC (Though it was just TF back in the day) ruined me on normal quake. Quake 2 is still awesome though.

 
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17th February, 2008 at 16:36:51 -

sorry dont know why i slipped quake in there. it was late when i posted .

anyway.


Originally Posted by Phredreeke

Originally Posted by cec¿l
primitive way to render a 3 dimensional world. think wolfenstien, doom, duke nukem, quake, etc.



Quake didn't use raycasting. I believe it was the first FPS to use a real 3d engine. It was the first popular anyway.

Anyway, doing 3d games is a lot more work than doing 2d ones.

If anyone wants to experiment with 3d, try out Alice: http://www.alice.org/

3d games would be but not raycasted. raycasted is an easy concept to understand on its own, and if there were a premade mmf engine to render a raycasted world. games would be a sinch. as all it is IS a 2d game, rendered to 3d. do all calculations on 2dimensional plane then render it with the raycasting.


TFC (Though it was just TF back in the day) ruined me on normal quake. Quake 2 is still awesome though.



shab, you mean team fortress classic? i cant play that for some reason. nor tf2. i dont know why it just isnt fun for me

 
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17th February, 2008 at 16:51:31 -

TF2 not fun? That's it I may have to shoot you.

 
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